• funnystuff97@lemmy.world
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    1 year ago

    HOLY FUCK I AM SO FUCKING HARD

    …small concern though: I currently use the rail planner a lot, usually to map out how I want my outposts to look at long distances. If the rail planner, particularly shift + click, is actively looking for rails to snap to, I hope it won’t greedily try to snap to rails I don’t want it to. I’m sure the devs already have this considered, but I just want to make sure that if I have multi-layer train crossings, and I’m trying to plan them out before I actually build them, that I’m able to path out rails behind an elevated rail without the rail planner assuming I want the rail to connect to the elevated rail. I hope that won’t be an annoying issue.

    • Ithi@lemmy.ca
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      1 year ago

      Rails are amazing and I don’t even fully utilize them with all the cool logic stuff you can do.

      They get rid of so much clutter when done right.

  • Eylrid@lemmy.world
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    1 year ago

    Between this and the new more flexible curves rail spaghetti is going to be off the chain!

  • aesopjah@lemm.ee
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    1 year ago

    Goddamn, the devs of this game are just so passionate about it and it shows in the game itself, love to see it!

    • Kaldo@kbin.social
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      1 year ago

      I think they said you can’t interact with trains on elevated rail at all, un/loading works only on ground level.

      • ashok36@lemmy.world
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        1 year ago

        Fine with me. Dyspon sphere program does the whole build up instead of out thing and I don’t like it as much. I think satisfactory started the trend though.

        • Acters@lemmy.world
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          1 year ago

          Me too, wish it was for making game play easier instead of an arbitrary game play mechanic that forces you to play a certain way. I am happy that factorio is very easily mod able, and you can install mods that expand or remove limits on players.