Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.
Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.
They were also much simpler and smaller back then with often extremely limited specification variations. And DRM existed back then too, with some fairly egregious and infamous physical DRM checks.
Wait a minute, hold up, this wasn’t in the game unless you have that?
Oblivion’s Horse Armor was probably the start of DLC though, maybe. At least with consoles?
The availability of the item in-game doesn’t matter. If anything it’s availability in-game being “not that big of a deal” just showcases further the scumminess of it all being that purchasable item exists only to scam people by tricking them into thinking any modicum of money is worth a one use item.
And even then, if nobody complains about it, then they’ll still continue on as they will. They’ll do so regardless, of course, but at least you can say that there was pushback of some kind.
There’s a mod right now that adds the item you need to change appearances to a vendor for like 10 gold, so I’m not really sure what cheats it’s preventing exactly.
The problem is that those two things look exactly the same without the added context that you can’t fit into an easy title and people won’t read the details anyways.
You don’t need that degree of anticheat for MTX.
In comparison though, it was basically one and done. Assassin’s Creed is a fairly long running franchise, God of War and Mario too technically, paired with bits of nostalgia. Palworld can always improve and still get attention past the first month.
I wonder if those privated games are still shared via Family sharing. I would expect it not to be shared, but I didn’t see it specified.
And they’ll keep being the de-facto option if you just keep accepting that they are. In the end, Adobe software and their alternatives are often similar enough that transitioning from one to the other isn’t difficult.
Or better yet, just don’t use Adobe products. Staying in their ecosystem is how they end up getting money anyways if that’s what you know how to use.
I don’t think it’s a matter of underestimating demand. Granted, I don’t know anything about scalability in terms of infrastructure for this stuff, but I figure they may have just figured it not worth it to scale things up for a demand that will fix itself within hours.
If it was for the limited edition, it seems like they just put more back in though a further 2 weeks out on delivery.
I just kept going back and trying to click that button every time it failed. It eventually went through. On the shipping details screen, it’s the same thing. And then the same when choosing a Payment Method. It’s that final screen where you confirm everything that has only one chance to work or you’ll have to go through everything again.
If it stays in your cart, perhaps you’ll still be able to make the attempt later on?
It really makes their tests for the higher bit rate “1080p Premium” quality just seem like reducing the current 1080p and locking out the one we already had.
On the other hand though, it’s Valve so they won’t get to 3.
It wasn’t even to release on their software platform, it was more explicitly a “non-Steam” release as games were available on PC via both Epic and Microsoft’s Store.
Wait, what do you mean about the pity system? It’s identical for between Genshin, Star Rail, and Zenless.
I think it’s, what, like 90 for 5 star, 10 for 4 star. Standard and Limited banner tracks their own counter. Pulling on one doesn’t reset the other.