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Joined 7 months ago
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Cake day: February 13th, 2024

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  • What makes it worse is that, as far as I know, the players trying it actually like the gameplay, but found the game itself to still be dull. The entire gameplay apparently was made solely on market analysis, with very little individual development taking place.

    I think this highlights an interesting phenomenon also seen in “The most wanted song” and “the most unwanted song”, two songs made by scientific research of people’s preferences of music, where “the most wanted song” sounds nice, but is rather bland whereas “the most unwanted song” sticks out much more, a trainwreck you can’t look away from, and is a good song in the same way “The Room” is a good movie.

    It seems it’s the flaws, the impurities, are what make games more interesting, more fun.



  • He actually considered abandoning the projects multiple times, mainly by hoping for a sign of God. However considering that none of his customers ever questioned the behemoth of a vehicle under a tarp and nobody told authorities about his strange behaviour, he saw it as God giving him the OK, as in his eyes, God would’ve acted upon his risky maneuvers to get caught.

    Dude really tried his best to convince himself to stop, yet Lady Luck seemed to have wanted otherwise.

    It’s also a miracle that he didn’t hurt a single soul, other than himself.






  • That is very true, especially when it comes to any administrative task. However I’d argue that these jobs are less likely to be replaced, as these jobs are born out of a system that is favoring bureaucracy for the sake of bureaucracy over efficiency. Challenging that system would result in a shift in the power dynamics, often towards subordinates, which, of course, wouldn’t really be accepted by leading positions.