Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.
Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.
At the point where you can write a “generic” wrapper for switching game engines you could damn near write your own engine.
Yep, and people try. It’s how a bunch of APIs come about, even. A good framework these days is just extra on further frameworks, like ReactJS is just a nice gap-filler between javascript and html.
Things standardize as best and as quickly as they can, but an entire game engine is… a lot more complex than a web page.