That’s a hard problem to solve. Genshin has, let us say, 100 characters. Making a separate model for each character, as well as the animations to go with it, would make the game size even bigger than it is. Instead they have five or so models, and all the characters are made with palette swaps, smoke and mirrors. (And if you do certain specific actions in the game, you can get the smoke and mirrors bit to glitch, which is fun.)
Uhhh character creators have been a basic feature of RPGs for more than 10 years now, i don’t think it would particularly affect their budget to tweak the faces a bit more…
A different face doesn’t magically mean you have to redo all animations, you just might have to do a little bit of cleanup work for edge cases.
Oh, you mean the face? That’s definitely possible, but as another poster said below, they want the characters to fit a certain beauty standard so players will pay up. That restricts things a bit.
That’s a hard problem to solve. Genshin has, let us say, 100 characters. Making a separate model for each character, as well as the animations to go with it, would make the game size even bigger than it is. Instead they have five or so models, and all the characters are made with palette swaps, smoke and mirrors. (And if you do certain specific actions in the game, you can get the smoke and mirrors bit to glitch, which is fun.)
Uhhh character creators have been a basic feature of RPGs for more than 10 years now, i don’t think it would particularly affect their budget to tweak the faces a bit more…
A different face doesn’t magically mean you have to redo all animations, you just might have to do a little bit of cleanup work for edge cases.
![](https://discuss.tchncs.de/pictrs/image/21c6f612-0c93-4d52-842d-2072b9a1a624.png)
Oh, you mean the face? That’s definitely possible, but as another poster said below, they want the characters to fit a certain beauty standard so players will pay up. That restricts things a bit.