• yeehaw@lemmy.ca
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      2 months ago

      A couple of years ago my gog exceeded my steam library. Pretty good considering I have around 500 on steam.

      … But wait till you find out how many of those I’ve actually played… 🙃😓😢

      • Evil_Shrubbery@lemm.ee
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        2 months ago

        And to how many already played games you return to bcs not enough energy to start a brand new game (especially with rich/complex lore).

        Yeah.

  • Einar@lemm.ee
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    2 months ago

    Another example of a company making clear that we don’t truly own the games we play on their platform.

  • Eyck_of_denesle@lemmy.zip
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    2 months ago

    That won’t work for long. With the way things are going, we may get expiring accounts after 100 years from your date of birth you registered with.

    • Evotech@lemmy.world
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      2 months ago

      That’s not gonna stick, steam can’t remember birthdays. And I’m pretty sure everyone told it multiple times we were born January 1 1901

        • firadin@lemmy.world
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          2 months ago

          Why would you trust steam? Valve famously invented lootboxes and tried to do the NFT market thing before NFTs were big. They are the strongest DRM on the market. What makes you think they’re not just as greedy?

          • GoodEye8@lemm.ee
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            2 months ago

            Valve didn’t invent lootboxes. The concept has physically existed for decades, they’re called trading card packs or kinder eggs or gashapon. The latter is the inspiration for what became known as lootboxes. The first “lootbox” was actually in the Japanese version of MapleStory in 2004 and it spread in eastern markets (because pay to win is more normalized there) and in mobile games. It wasn’t until 2009 when EA added card packs to FIFA. Hard to say if they were inspired by the lootboxes from the east of the insane football trading card market in the west, or by both. It was only after a year and a half later in 2010 when Valve added loot boxes to TF2. So Valve definitely didn’t invent lootboxes, they weren’t even the first in the west to use them. You could argue that they popularized loot boxes but even there is an argument to be made that Overwatch was a much bigger cultural hit than TF2 or CSGO or EAs FIFA games and normalized lootboxes.

            I don’t mind the “Valve is bad” narrative, but at least keep your facts straight. The “strongest DRM” is also BS but others have already somewhat covered that part.

          • force@lemmy.world
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            2 months ago

            They are the strongest DRM on the market.

            LMAO you have got to be shitting me. It is the bare minimum for DRM, it’s weak as fuck and games protected by Steamworks DRM are cracked almost immediately by casuals

          • WIZARD POPE💫@lemmy.world
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            2 months ago

            Because they are not publicly traded and line go up need jot always apply to them. They will not try and milk every last cent out of you.

  • Queen HawlSera@lemm.ee
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    2 months ago

    This policy is literally against the law in the EU… Wait… double checks notes In the… US? huh… normally it’s the European Union protecting us from big tech bullshit

  • AlexWIWA@lemmy.ml
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    2 months ago

    I think they said you can’t transfer the license between accounts, but they never said anything about turning over the account

        • jol@discuss.tchncs.de
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          2 months ago

          I mean, it’s still against it. But I can’t see how they’d enforce it, unless valve starts demanding IDs. I’m afraid for a post-gaben era where Valve might just do that…

  • glitchdx@lemmy.world
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    2 months ago

    I’ll never have kids.

    My niece though will have a thorough education on sailing the high seas when she’s old enough to choose media on her own.

  • Sparkles@fedia.io
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    2 months ago

    Yeah my kids basically took over my steam account already on the family gaming computer. Alas.

  • SinJab0n@mujico.org
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    2 months ago

    GOG being the absolute BOSS; u will be able to leave your library as your legacy for future generations.