Has anyone used a mod to allow more than 4 players in a party?

My group of friends used Party Size Evolved for Divinity 2 so that we could have 5 of us playing together and it seemed to work mostly correct. We had occasional minor issues but nothing game breaking.

I think we might have 6 or 7 people for Bg3 and I’m curious if anyone has run into any issues playing with more than 4 people. It seems like 7 people might be a bit much for balanced difficulty so we might play on tactician?

I’m curious to hear your thoughts!

  • DonnieDarkmode@lemm.ee
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    1 year ago

    It looks like Party Limit Begone is the only active one right now. I haven’t tried it in multiplayer myself (though that is supported up to 8 players), but something to note is that unlike in DOS2, there are some clear moments in the game where a party larger than 4 will break things; this can be handled easily enough in single player through sending people back to camp, but I don’t know how that would work in a multiplayer game. Also, because BG3 is gonna be receiving regular updates, your campaign will break until the mod author updates each time.

    And yes, if you want challenging combat 7 people will make Balanced too easy

  • MercuryRiver@lemmy.world
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    1 year ago

    It seemed all the mods for it wouldn’t do what I wanted. Got it working with this https://www.mediafire.com/file/4o3imoykr1pfamf/bg3-console-release.zip/file (goes in bin).

    Which gives you a console, and then typing these commands while in camp let me recruit more people.

    osi

    SetMaxPartySizeOverride(6)

    Osi.PROC_CheckPartyFull()

    Replace 6 with preferred party size. I’m playing 2 player with my partner and now we each can take 2 people with each of us, which was my aim. Works great. Doesn’t feel op, though we considered switching to tactician we ended up staying balanced. We still get plenty of close calls.

    Crashed once so far, when doing a Gale thing and he wasn’t #1 slot in my party, so when I reloaded I temp left my 2nd party member at camp and then reinvited them after the dialogue. So it seems you only have to do it once and the limit is saved, because I didn’t have to put the code in again.

    • MercuryRiver@lemmy.world
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      1 year ago

      Oh and I think you need to have 3 or less people in the party when you make the size change. Not 100%, but I remember doing it so it may have been necessary.

      I found this in the comments of the Party Limit Begone mod by the way.

      • MercuryRiver@lemmy.world
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        1 year ago

        Just got it from this link from the nexus comments so I don’t know, I heard mention of script extender many places but didn’t see any kind of link until that comment

    • Queen HawlSera@lemm.ee
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      1 year ago

      Hmm now we just need something to let you get players who join you via multiplayer out of the party. I figured when they told me I couldn’t remove them, I figured that just meant for as long as they were playing in my instincts. I did not think that it would actually cripple my party and leave me unable to have story essential party members in my party.

  • Glemek@lemmy.world
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    1 year ago

    I’m playing with party limit begone on tactician its not that hard. Some fights are pretty trivial, but in my normal game with 4 people, plenty of fights are trivial so idk

  • bouh@lemmy.world
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    1 year ago

    In multiplayer of 3 we got to a party of 5 with the base game. I’m sure you can natively go to 6. We went for 3 because one of us was afraid it’d be too easy.

    This means the game nativeoy support a party of 5 or 6. Does it allow it for 1 or 2 players and how is the question.