This issue seems more like something I did wrong: the only thing I did for window transparency was using the VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR flag, and alacritty seems to handle it just fine.
I’m still learning to properly configure hyprland though, thanks for the suggestion - it may help me test and implement window transparency better in the future.
hmmm i had this very same issue with stardew valley. try the
forcergbx
ruleThis issue seems more like something I did wrong: the only thing I did for window transparency was using the VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR flag, and
alacritty
seems to handle it just fine.I’m still learning to properly configure hyprland though, thanks for the suggestion - it may help me test and implement window transparency better in the future.