'Fortnite' developer Epic has pushed back on Google’s control of the Android app store. The courtroom showdown could force the search giant to offer users more apps, at more affordable prices.
Do you have a method that keeps sideloaded apps “verified” permanently? If you do, please do tell. I’d love to install YouTube++ on my kid’s tablet so they don’t have to sit through ads all the time.
Just download Xcode, it’s free, and it’s from Apple. With that you can deploy any app (if you have the binary - or the source code, but you don’t technically need the source code) on your own devices and a hundred other people’s devices (it’s supposed to be work colleagues, but your kid’s tablet will work too in practice, who’s going to check or care?).
You can also “sideload” your app to up ten thousand devices linked to other Apple IDs via TestFlight which also a service run by Apple (for a nominal subscription fee) and intended for developers to test apps that aren’t ready for distribution yet, though that process does require a partial review by Apple (it’s mostly just an automated malware scan, not a full app review). It’s perfectly normal for an app to be in development for years without going public. Most apps I’ve written have never shipped, but I still use a few of them on my own devices.
As for getting a copy of YouTube++ from a reputable source, that doesn’t contain malware… that’s basically no different from downloading software for a Mac or PC. Be careful where you download it from yeah?
Generally though, using Xcode is safer than using AltStore since you haven’t jailbroken your device and all the sandboxing/etc is still in place. I’d be more worried about malware infecting your Mac when you load it into Xcode than I would about the iPhone (though it certainly could contain a zero day that escapes the sandbox).
Do you have a method that keeps sideloaded apps “verified” permanently? If you do, please do tell. I’d love to install YouTube++ on my kid’s tablet so they don’t have to sit through ads all the time.
Just download Xcode, it’s free, and it’s from Apple. With that you can deploy any app (if you have the binary - or the source code, but you don’t technically need the source code) on your own devices and a hundred other people’s devices (it’s supposed to be work colleagues, but your kid’s tablet will work too in practice, who’s going to check or care?).
You can also “sideload” your app to up ten thousand devices linked to other Apple IDs via TestFlight which also a service run by Apple (for a nominal subscription fee) and intended for developers to test apps that aren’t ready for distribution yet, though that process does require a partial review by Apple (it’s mostly just an automated malware scan, not a full app review). It’s perfectly normal for an app to be in development for years without going public. Most apps I’ve written have never shipped, but I still use a few of them on my own devices.
As for getting a copy of YouTube++ from a reputable source, that doesn’t contain malware… that’s basically no different from downloading software for a Mac or PC. Be careful where you download it from yeah?
Generally though, using Xcode is safer than using AltStore since you haven’t jailbroken your device and all the sandboxing/etc is still in place. I’d be more worried about malware infecting your Mac when you load it into Xcode than I would about the iPhone (though it certainly could contain a zero day that escapes the sandbox).
Check out Yattee on the App Store. It’s a client for Piped.
https://apps.apple.com/us/app/yattee/id1595136629
You will need to manually add a Piped instance such as piped.video
Also note I don’t own an iOS device, so I haven’t tried this app myself.
Thank you so much. I’ll check it out