• Dizzy Devil Ducky@lemm.ee
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    1 month ago

    One thing I’ve never understood is devs making a game that is 100% intended to be difficult to complete and then some people come along to said game that has essentially been advertised as a hard game and complaining it’s too hard and an easy mode should be implemented for them.

    Not every game needs an easy mode and I fully support the idea that devs shouldn’t have to put in an easy mode because people think a game is too hard. Especially if it’s a souls game. They’ve never been easy and hopefully never will be.

    • Venator@lemmy.nz
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      1 month ago

      Not saying they should have to, just saying it would be better if it had it.

      I don’t really enjoy the way hardness is implemented in souls like games: long health bars just make the game take longer and make it boring for me, so I don’t play them. That’s OK if they don’t want my money 🤷

      I know there’s also the argument that a lot of players wouldn’t bother with the hard mode if easy was available and you’re denying the players that experience if you implement easy mode, but I think it’s a flawed argument because if you add any small incentive to play on hard mode such as a simple cosmetic reward that’s enough to incentivise most players to do it.

    • djsoren19@yiffit.net
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      1 month ago

      It’s wild how everyone loves to wax poetic about a mythical auteur developer that breaks from the industry mold to make something unique, but every time that actually happens a massive group of people comes out and says it needs to be like everything else. Pathologic 2 is another example that comes to mind.

      It’s gonna be very hard for videogames to ever take themselves seriously as an artistic medium if the majority of purchasers prefer committee-designed slop.