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Joined 1 year ago
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Cake day: July 17th, 2023

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    1. Power management on certain chips is simply better than anything Linux has to offer (AMD Zen+ mobile for instance)
    2. Modular driver architecture with drivers that aren’t complete jank to manage and install. A lot of people see this as a pain point, but in reality it’s not such a bad thing, especially nowadays.
    3. This is a given, but as lots of stuff runs on Windows (namely older games), you can only really make stuff for Windows on Windows. So if you need to develop Win32 software, you really have to use Visual Studio for proper development. Mingw cross compile exists, I know, but that’s never going to be as good.

    Number 3 is keeping me on Windows. I make mods for old games and I need Visual C++. I almost got the compiler to run under Wine but who knows how it would behave if it did run.










  • You are correct! You have to put the dinput8 overrides for the plugin (ASI) loader so that the widescreen fix and other stuff can load. (This is the same for all Black Box NFS games basically)

    Also, if you’re installing from the original media, you have to update it to 1.3 and then put the no cd patch. In this case I can only recommend the MrDJ repack because it does this already.

    However, I highly recommend updating the WS fix and checking out now and then for updates because we do still maintain and develop it. (Not very often but hey, life is life)

    That being said, I am also working on improving another plugin of mine, called XtendedInput, which brings native XInput to the game. I’ve already tested it with the Steam Controller and it works nicely. It’s currently a bit fiddly for MW because I hadn’t implemented ingame configuration, so you do have to edit ini files for custom maps and deadzones. (Hopefully I will someday, right now I am stuck on other stuff)