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1 year agojeez you sound like fun
jeez you sound like fun
Tagline: “Vision. Airy.”
I gave it a whirl two days ago and wasn’t too impressed. I tweaked the settings somewhat but couldn’t get the power draw to come under 21w, which is quite a lot, and still had a pretty muddy result on screen.
Am I doing something wrong? D:OS2 ran impressively well with low power draw, so I was hoping for something similar here
Same thing for me. I feel like Obsidian fares better for my work notes which are mainly text, and Notion fares better for my personal (and D&D) notes, which include more media.
False. This 200k number assumes you would stay on Unity Personal, which breaks EULA anyway since you’re required to buy Unity Pro once you have more than 200k in revenue and funding.
The real cost for 1M installs, under Unity Pro, would be 62k$, to which you’re adding 2k annually for every seat of Pro you need, that’s it. Again, this assumes you’re making upwards of 2M$ annually. As soon as your game falls back under that, there’s no runtime fees anymore.
Compare with Unreal, where as soon as your game made 1M$ revenue over its lifetime, you’re on the hook for the 5% revshare perpetually. Over time, there’s loads of situations where that will stay more expensive.