

Franz Reichelt, the Flying Tailor, seemed to be pretty sure he could fly when, in 1912, he tried testing a wingsuit he designed himself. By jumping from the Eiffel Tower. He could not fly.


Franz Reichelt, the Flying Tailor, seemed to be pretty sure he could fly when, in 1912, he tried testing a wingsuit he designed himself. By jumping from the Eiffel Tower. He could not fly.
I see what you mean, but your belief that making chocolate from cocoa is „extremely trivial“ is simply wrong. For example, conching was invented in Europe and without it, chocolate would taste and feel totally different. The process is so important and difficult to get right, it often makes the biggest difference in chocolate quality to this day.
I‘d like to add Zotter to the list. Really good chocolate plus they only use ingredients from organic cultivation and pay their suppliers well.
Your point being? This community isn‘t about exclusively promoting products that don’t have any ingredients from outside of Europe.


I can‘t find the specific video where it came up, but I remember Chet Faliszek, who worked at Valve from 2005 to 2017, mentioning, that Gaben‘s death is something that has been planned for and won‘t be as much of an issue for Valve as people might think.
It‘s of course in no way guaranteed to work out in the end, I don‘t know the specifics of the plans or if everyone‘s going to go along with them. But seeing how well Valve is doing and also how little Gaben actually seems to steer the company, I‘m somewhat optimistic that it‘ll be fine after his passing. Not optimistic enough not to have my most beloved Steam games backed up somewhere, of course, but still somewhat optimistic.


I think this really depends on the company’s culture and size. From my experience, having only worked in smaller teams, I’d say trying to partake in management duties proactively has probably been most successful for colleagues who wanted to lead.
So when your boss or supervisor has a meeting about your product, ask if you can join. If you have a well thought-out idea on how to improve things, like introducing better processes, fixing recurring issues, introducing better tools or something like that, talk about it. Being visible as someone who genuinely cares about the success of your team, product and company is, in my experience, probably the most important thing.
Just make sure this is actually what you want. Depending on the company, you might end up doing very little programming and lots of spreadsheets and misery instead. Find out what’s keeping your current team lead busy and ask yourself if that’s really what you want to do.


I believe it‘s even more strict than that (insert obligatory I am not a lawyer here).
For military commands, German soldiers must not obey orders that would constitute a criminal offense (§11(2) SG). Outside of that, the respective laws for civil servants are applicable (§11(3) SG). These laws, specifically §63 BBG, contain an obligation to object to illegal orders (Remonstrationspflicht). If a civil servant doesn‘t object, they are personally responsible for their actions.
So it‘s not just an option to object to unlawful orders, it‘s an obligation.


Well, you could argue that it‘s a valuable learning resource. It was one of the biggest failures in gaming history and to really understand why it failed so badly, it would be best to actually play it. But, like I‘ve said, I personally don‘t think it‘s a good idea to waste the developers‘ time on a game which they know won‘t be fun. I‘d much rather have them working on a new, enjoyable game where they can apply what they’ve learned from Anthem‘s failure.


While that might be true on the surface, I just don‘t think it‘s worth it.
Anthem has had many problems and being a live service game was just one of them. Converting it to a single player game wouldn‘t solve the myriads of other issues like boring mission design, a very samey and needlessly huge world, loading screens everywhere or the complete disconnect between story and gameplay where you get too much story within the main hub having to listen to NPCs babbling for hours, while getting practically no story at all while actually playing the game.
Making the game playable again would be a good thing for preservation, but I really can‘t imagine a lot of people actually having fun with it. I think it would be a better use of the developers’ time to analyze the many reasons for the game‘s failure objectively and learn from that for future projects. I don’t think this former exec has really done that, if he still thinks Anthem is salvageable as a game.


I think it’s quite possible to become confused if you’re used to software that, bugs aside, behaves pretty much completely predictably, then get a feature marketed as “intelligence” which suddenly gives you unpredictable and sometimes incorrect results. I‘d definitely be confused if the reliable tools I do my work with suddenly developed a mind of their own.


No, they didn’t dump it on the dark web. They‘ve dumped it on the regular web instead: https://okstupid.lol/
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