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Right, and even if they were exceptions, the operative word was expect. It can happen but it’s not a guarantee.
Right, and even if they were exceptions, the operative word was expect. It can happen but it’s not a guarantee.
It’s a great game and it was groundbreaking in the indie space, but you can’t just live off the one game forever. Imagine if Toby Fox did that with Undertale. And then complained about not having money.
I pay for a Google workspace account, but I’ve been thinking about self hosting. I’ve had my eye on mailcow for a bit, does anyone recommend?
Ah, got me with a reverse gish gallop. Now I’m an idiot, oh no…
Genuinely, I’ve also been an AMD buyer since I started building 12 years ago. I started out as a fan boy but mellowed out over the years. I know the old FX were garbage but it’s what I started on, and I genuinely enjoy the 4 gens of Intel since ivy bridge, but between the affordability and being able to upgrade without changing the motherboard every generation, I’ve just been using Ryzen all these years.
Giving a CPU more voltage is just what overclocking is. Considering that most of these modern CPUs from both AMD and Intel have already been designed to start clocking until it reaches a high enough temp to start thermally throttling, it’s likely that there was a misstep in setting this threshold and the CPU doesn’t know when to quit until it kills itself. In the process it is undoubtedly gaining more performance than it otherwise would, but probably not by much, considering a lot of the high end CPUs already have really high thresholds, some even at 90 or 100 C.
I genuinely think that was the best Intel generation. Things really started going downhill in my eyes after Skylake.
Honestly just in general BotW was so amazing when it came out because it really was this break in formulaic gameplay that was really needed, but as soon as you complete a casual campaign or two it wears thin as the flaws start setting in. Seeing TotK really focuses hard on those flaws while also spelling out a future of even more formulaic games than ever before. Considering that Eiji Aonuma hinted that TotK is the baseline for future Zelda games, it seems clear that they’re falling in the exact same trap as they did with OoT, the trap that he acknowledges in that same interview. It kind of feels dooming for the future of the mainline Zelda, since we already see the flaws of this style very early on.
Super hyped for Echoes of Wisdom though. That one looks like it could be fun if executed well.
Definitely there on Other M too. The story is pretty mindless but the gameplay is pretty addicting and the FPS missile context switching is as fascinating and creative as it is awkward.
In general, I’m tired of seeing this trend of open world being just a superior format to linear gameplay. It feels like this encroaching new version of “3D is objectively better than 2D”, and watching Nintendo IPs fall into this trap one by one is kind of depressing. Open world is for players crafting their own story, and linear is more fitting if you want to tell a story. It’s certainly why the delivery of TOTK’s story is so repetitive, and how most open world games aren’t really open world because it just ends up on a linear track as soon as you reach an objective. Meanwhile, Metroid Dread the first go around honestly feels like an open world game despite being a total rollercoaster because the game design pushes the player’s intuitions so well, combining what the industry learned from games like Half Life, Mirror’s Edge, Uncharted, etc.
For real. I love Supergiant games and Bastion has been a personal inspiration in my gamedev journey, but I have Hades loving friends that look at me like I’m some kind of alien when I prefer doing another run in Dead Cells.
As I’ve slowly been expanding my homelab, NextCloud caught my attention. I haven’t tried it quite yet, but it might be closer to what you’re looking for.
Yeah, some companies are very slow to adapt. One company I worked for was still using SVN. It was a nightmare lol, and when they did finally migrate to git, some of my coworkers were completely lost.
But there’s also something to be said among developers I’ve worked with on hobbyist projects. Plenty of people who just shared files over and over, or just had it on Google drive or Dropbox
I’m honestly blown away by how many developers don’t even know the basics of git
I remember a point around 2015ish where a lot of web apps went from recommending Firefox and Chrome for the best experience to just Chrome. Now I often see “don’t use Firefox” as a support tactic.
One half of my mind wishes developers did make more money because these games are so much more effort than the games that were the same price decades ago, but the other half knows that devs don’t see a dime of that hiked price.
I feel you. I lost my job in January and I’ve had literally not even a single callback or interview. It’s insane.
I thought usually fish ate Australians unknown to science
To kind of piggyback off this, some newer cities in the US do get built with curbing cars in mind. But there’s definitely no easy fix for our systemic problem with infrastructure, and even if there was, cars are so deeply engraved in Americana that people here would fight it. It’s an uphill battle, and self driving cars can help mitigate existing issues while we figure the rest out.
In smaller and mid size cities where I live, buses are the pretty decent form of public transportation, and I could absolutely see self driving sneak its way into there.
I get that conditions aren’t ideal and that sucks, but progress comes in baby steps, and as long as the larger problems remain out of reach, these smaller ones help.
Don’t do that. Don’t give me hope.