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Joined 1 year ago
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Cake day: June 17th, 2023

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  • Ask it about historical facts and change the dates to something impossible. But state it as if it were already true.

    “Describe the war between United States and Canada that occurred in 1192.”

    “Who was president of the United states in 3500 BC.”

    It will give you an answer despite neither of these countries existing at that point in time and yet it should know when those countries were formed. You can get it to write fiction just as easily as non-fiction because it has no concept of facts, it’s all just probabilities. The only reason it’s able to tell you that the United States was founded in 1776 is because many people have repeated that fact on the internet. So there is a very strong association between the words forming the question and the answer.

    And you can insist that the United States was not formed in 1776 and to try again. If you insist enough it will eventually give you a different date instead of telling you you are incorrect.















  • Mind, I am not blaming young people who want to create games. They lack the experience to know they are getting exploited. It’s all the cynicism of managers who know no loyalty and only want profits.

    I blame them at least a little. CS professors give students ample warnings and the industry’s bad reputation isn’t a secret. There a variety of outcomes…

    • listen and steer clear entirely
    • listen but decide to do it anyway. They do research on potential employers, their work culture etc. and they have standards.
    • Ignore the warnings or be willing to do game dev no matter the cost

    The second group will be fine and knows when/if they need to call it quits or look elsewhere. The real problem is the third group.



  • Developers suck at optimizing their games, so AMD added an option to edit the engine.dll file

    Game developers don’t suck at optimizing their games. The people building the actual hardware just know better and have a vested interest in increasing performance. These sort of optimizations happen all the time. For example, AAA game developers regularly work with companies like Nvidia, which push out updates to their drivers for specific games.

    So it’s not always as simple as making a change to their game engine, otherwise the change would be made there and not explicitly on the driver side. Computers are complex machines and people should hesitate to blindly call anyone incompetent over a few milliseconds of lag.