• 0 Posts
  • 26 Comments
Joined 8 months ago
cake
Cake day: March 12th, 2024

help-circle








  • Yes, instead of building individual houses and mines for a few hundred people, you build districts for thousands of people. Instead of heat levels per district, there are five “bad things” that have levels, food, sickness, cold, squalor, and crime. If you don’t produce enough of something like heat from coal/oil the cold level will start to rise to different levels depending on the percentage of the need met (if you make 1/4 the heat demanded, it gets really high). Each level affects other problems, so high levels of cold leads to higher sickness, high levels of sickness reduce the number of available workers, which makes it harder to keep housing districts running, which you need to keep enough shelter or else cold levels rise more.

    There are also multiple ways to solve the issues this causes. If you can’t find or exploit a new source of heat yet, you could build hospitals in housing districts to counteract the increase in sickness and keep that level low, preventing sickness, or you could pass a law like family apprenticeship that increases the percentage of your population that can be used as workers (kids helping their parents) so you can afford more people being sick. You could also shut down some material or food production to save heat demand or workers, but then you need to have big enough stockpiles to survive the deficit, or you might be dealing with hunger from food shortages (which increases sickness by the way) or crime from material goods shortages.

    And the worse things get, the blacker the edges of the screen get as tensions rise, trust falls, and your own hope outside the game wavers, which get’s really intense. But that only makes it all the sweeter when that one district, building, or law you needed finishes and you see that beautiful word while hovering over the problem killing you; “diminishing.”

    I think I went on a bit of a tangent there, but I have really been enjoying my time with the game so far. The one issue I have is the game chugs right now. On an RTX 2080S I have the resolution down to 1080p and framerates still hover around 40. Maybe it’s my CPU, but by the end of my last game building one mega metropolis even the music was skipping repeatedly as the game tried to keep up. I do really hope they make it run better going forward.


  • It’s a “survival city builder,” so it’s easier to lose than most. It has some serious style and in the first game has some tough decisions between doing what’s humane or doing what benefits you mechanically. As an example, for dealing with the dead you can create a cemetery where the dead can be remembered, reducing the malus to the hope of your people when someone dies. Alternatively you can create a snow pit out in the cold to preserve the bodies for organ harvesting, healing the sick faster and preventing some deaths but reducing hope overall.

    I’m biased because I’ve played the first game for over 200 hours, but if it’s on sale definitely give it a try if you think the art looks cool or like city builders. It’s best played in winter when it’s already cold outside. I first played it during the polar vortex a few years back and it was awesome feeling the cold creep into my room as I tried to keep the cold from taking my people.

    I’ve also played two playthroughs of Frostpunk 2 the last week and it feels like a larger scale escalation of the first game. If you play the first game enough you learn build orders and what to research first which can become rigid, the sequel feels a lot more fluid in deciding what to build toward next. A law or building has a smaller impact overall but there are enough of them that it feels like building a house of cards that you hope can weather the literal storms that hit you.


  • You know, that would make it a lot easier, but he’s not a loser, or at least he wasn’t for the longest time. He’s done well for himself career-wise, even if it’s not exciting. He has a wife that cares about him and who he cares about. He’s the type of charismatic guy who meets someone and gets to know them, whether they’re a customer at work or the guy that helps him at the cell phone store. I have learned a lot about how to treat and respect the people I meet from him.

    He’s just really bad at taking care of himself. He’s been treating his body like it’s 20 for the past 30 years and it’s catching up to him. While he’s good at making and keeping acquaintances he’s failed to keep many close friends to confide in. When Covid hit he started drinking to the point he was hospitalized and in the years since I don’t think he has ever learned to forgive or love himself, and as long as that’s the case there is nothing anyone else can truly do for him. Which really sucks. The only hope I have is that he lives closer to family now which will make it easier to offer opportunities for him to be loved and maybe realize he can be better toward himself. But until that happens yeah he is a bit of a loser right now. I just tell him I don’t care if he is.



  • I agreed to fly across the country to drive my dad’s car back home while he drove the uhaul with his stuff. The day I fly out, he calls and tells me he’s been drinking again, the movers canceled on him, and he’s a loser.

    I get there and he’s puking up blood as he detoxes, hasn’t eaten in days, and I’m stuck with one driver and two cars. I had to ask my uncle to fly out to help instead of spending time with his son who was on military leave while my stepmother called around to find movers last minute, all while my dad complains about the pain he’s in and how he can’t sleep while taking constant naps and he’s such a loser.

    Halfway back he has a seizure in the car I’m driving and I have to help him get the bile and blood he’s choking on out of his throat while operating a vehicle at 80mph to the next exit. Afterward his memory is frazzled and it takes a couple hours for him to remember where he is and what we’re doing.

    We get home, I tell him I’m never helping him move again, his response is “but we listened to your music 90% of the way here!” This was three weeks ago.


  • “I guess I don’t know. Sorry, I didn’t mean anything by it.” With a look on his face that clearly shows confusion at why you spent two whole responses about something as insignificant (in his mind) as potatoes. Everyone else probably has similar looks.

    For small talk like that you get one response on the topic. If someone said I should order potatoes because I’m Irish I’d lean so far into it, adapt an obvious accent, and say “Oh I do loove me potatoes.” If I wanted to backhand him a little I’d tack on “Except during the famine when there were no potatoes. Those were daark days” to the first statement. There’s enough humor in the accent to cover the callout mass starvation he probably unwittingly referenced.




  • Let me spoil part of the Foundation series for you. In one book, the cast visits a planet where they encounter one person with psychic powers surrounded by robot servants. He reveals that the planet is evenly divided by I think 128 people like himself who want for nothing and live comfortably. They only reproduce asexually, and only in preparation for their own death or when another dies.

    What this illustrates that’s relevant for you is that yes, not hitting the replacement rate could lead to significant population decline, but only until people are comfortable enough and want to have kids or feel it is the best way to maintain their way of life (think farmers having kids to help on the farm).



  • There would definitely still be people that want the money/authority that comes from a CEO position, they would just be held to a standard. A company is not an organization or the processes that it follows, it is the people that create and carry out those processes. If you separate the responsibility for the company from the people that make up that company you allow mistakes without real consequences for those that had a part in causing it.

    Based on what I have heard the last day, the CEO of Crowdstrike created a culture of cutting corners in the organization he is responsible for that led to a reduced focus on QA testing which in turn let this bug slip into the production machines of a significant number of other companies and organizations counting on that not happening. If the responsibility for that mistake lies with something as nebulous as “the company” then the organization may close, but the people that were responsible would be separated from the consequences of their negligence and free to move on to any other company having learned they can do the same things without being harmed personally. That sounds less than ideal.

    I think the CEO should have some consequences. Maybe not jail time (although maybe if there were people in medical situations that died because the machines being used to keep them alive were bricked) but a real fine that impacts him personally may prompt a greater drive to organize the company to avoid the issue in the future, or prevent it at future companies.


  • It’s a 3D first person game instead of a 2D isometric, and most of the differences stem from that. More manual building (they added blueprints but I don’t know how good they are), infinite resource sources which means setting up a mining outpost is permanent. Much less focus on fighting wildlife, though that is present.

    Overall, it’s a much more relaxing, slower paced game than Factorio. Both are good at different aspects of the same thing.