

My thoughts on it (speaking of the campaign specifically) were that it had good gameplay elements in a bad gameplay context. The open world design just muted the action and thinned out the goals to accomplish without adding anything of value other than traversal. The few times I played multiplayer it did seem pretty decent, but I just dont care about that anymore since I only ever enjoyed halo multiplayer on a small scale with friends in the same room.





Asimov’s writing is nothing but him fleshing out exactly what he thinks through copious interpersonal dialogue lol that’s what I love about him but it also makes things a bit dry since it detracts from the awesome worldbuilding he does in the background.