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Cake day: August 9th, 2026

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  • Literally the same thing happened to me with a cousin who convinced me to try some online version of the game. Played two games where he steamrolled me without explaining how and why everything was happening and I was like “yeah I’m good thanks”.

    Funnily enough, someone else online convinced me to play the Digimon TCG on tabletop simulator with them, and it went well enough that we continued a couple times a week for months. He did a much better job of explaining every step of the game, and I was winning maybe a third of the games towards the end. Commandramons, my beloveds.




  • But some of them don’t tell you that when you first set it, so you have to call tech support and, after sending you a temporary password to log in and set a new password which then also doesn’t work, they’re like “wait, you can’t have & or ! in the password — try it without,” and it works because it accepted the password but removed all special characters without telling you 🙃







  • Reminds me that a couple years ago I went back to Morrowind for the first time since I was a kid. Lot of nostalgia built up, and I still like it for what it is.

    I hit some enemy (one of them little bugs on the trail to Balmorra) and the game’s like “you missed”. Excuse me? No, I didn’t. I modded that out because that system only makes sense in turn-based RPGs or Disco-esque dialog that can easily and visually account for it; not in an action RPG. Damage resistance (or even immunity) can be fine, but attacks that visually hit but the game says miss never feel fair. Definitely a quirk of early games in the genre.

    I do overall prefer its expanded skill and gear system over later entries’ more simplified ones, though.