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23 days agoDonkey Kong (1981) popularized having different levels in a game to progress a storyline. Until then, you would have the same level over and over with increasing difficulty
Donkey Kong (1981) popularized having different levels in a game to progress a storyline. Until then, you would have the same level over and over with increasing difficulty
With focused R&D, we can make it 70%!
“Some stay dry and others feel the pain” (Tay Zonday)