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Joined 1 year ago
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Cake day: June 18th, 2023

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  • It’s shitty code bound. Sometimes no matter how powerful your hardware is, software will perform poorly because it just doesn’t scale. Writing complex software like game so that it can fully utilize current hardware AND actually run faster with better CPU/GPU can become very difficult once a certain complexity threshold is reached. It’s easy enough to do for a small linear game even if it has exceptional graphics, but an open world sandbox game like ones that Bethesda makes is a completely different story.

    That doesn’t mean that it’s impossible of course - Bethesda absolutely should have made a better job, but it’s by no means an easy task.



  • Potatoes? You mean PCs with < $1000 GPUs?
    I’m not touching Starfield until I can play it at 1440p 60 fps with decent graphics (yes, actual 1440p, not “720p upscaled to 1440p” bullshit. Neither that nor 30 fps are acceptable to me).

    If Bethesda can’t be bothered to fix performance and I will need to wait years until I decide to upgrade so be it - I have plenty of great games in my “to play” list. By that time the will also be lots of mods to choose from to make Starfield worth it.



  • Manned lunar lander is a mich complex piece of technology which needs to be developed from scratch. It also needs a much more powerful rocket which Russia don’t have either. It’s at least a decade of extra R&D time even if they get all the funding they need and magically get rid of corruption (which obviously won’t happen).

    It’s unmanned not because they chose it but because they are literally incapable of making a manned mission (at the very least for a couple of generations).