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Cake day: June 6th, 2023

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  • Lead dev of grapheneos is extremely toxic in communication. I don’t trust someone like that developing the software running on a phone.

    EDIT: This comment seems to be particularly controversial, with many people praising GrapheneOS as a project, while ignoring the developers views and actions. Although my opinion of the main developer is negative, the project itself and its goals are great. To clear up some confusion, I want to add to my previous statement:

    At first, this seems like the standard “separating art from the artist”, however, GrapheneOS is a ton of code, not just art. When it comes to other forms of art, like literature or paintings, an artist maliciously hiding their personal beliefs in their otherwise “unbiased” work might degrade the quality of the final result, but does not have much significant impact outside of that. When it comes to code, programs, OSes, this changes. The artist (programmer) changing their art (code) based on their personal beliefs is not just a degradation in quality, but a security risk for anyone running the code and trusting the developer. Having seen the way the GOS dev speaks about its community and even people in support of him (see Louis Rossman’s video), it becomes clear that the mentioned “risk” of malware is very much present. Like many others, I don’t have the time to verify the source code of an entire Android rom myself, which means I would have to trust the GOS dev to not insert anything malicious, after the statements he’s made. I’d have to trust him after he’s grouped a majority of his community into “people who are after him and are swatting him”. It’s a very real possibility that someone with beliefs like that would add malicious code to his project, and I’m personally not willing to run that risk.

    Please note that I am not encouraging people to “go harass the dev”, that is an immoral action nobody should be doing. I am trying to inform people of the developers behavior online, past and current, so they can make a decision for themselves whether to run his software on their personal devices.



  • I don’t own one, so I can’t guarantee the following: Compared to other PCVR headsets, the screen is very high quality, the tracking is easy to set up, it’s not a facebook headset, and the price is still very good compared to other non-facebook offerings.

    Eye tracking on PC would’ve allowed for “foveated rendering”, a technique where only the part you are directly looking at is rendered in high quality, with peripheral vision rendered at lower resolution. Even very powerful desktop PCs are going to struggle rendering the full resolution of the PSVR2s displays.

    Please look up reviews, and check if the headset is compatible with the games you want to play, before purchasing one.


  • Of course it would be less than on PlayStation. Game developers on PC don’t have features like headset feedback and adaptive triggers built into their games, and the standard VR protocols (afaik) do not support stuff like that.

    The main thing that’s disappointing is eye tracking being unavailable. There’s no technical reason for them to not expose that, and would’ve made the PSVR2 one of the best PCVR headsets.


  • Client side anti-cheat is inherently flawed. These games are asking an untrusted computer whether it is cheating. That’s like asking a known liar whether they’re lying at that moment. The one way to make it harder for the computer to “lie” is by increasing the permissions the AC has, which comes at the cost of privacy for people with the game, and security for every Windows user (not just the ones with a certain game installed).

    Client side anti-cheat can be poked and investigated locally, with no restrictions. All it takes a skilled enough cheater is time, and they will bypass it. The only way to test server side anti-cheat is by hopping in the game, trying to learn how it works, and trying to bypass it. That is a much more time consuming and expensive process.





  • The bootloader of your phone (if locked) is one of the most secure parts. It’s very hard to get into a modern phones bootloader. In contrast, finding an exploit in a running phone is a lot more feasible.

    If a vulnerability was abused to get into your running phone, it will persist until the phone reboots, and the bootloader verifies the core parts of the operating system at startup. In order to persist past a reboot, malware like that would need a vulnerability in the bootloader, or a bypass for its integrity checks.

    Alongside that, any background services (“daemons”) that got stuck or became slow over time are forced to restart. Operating system updates can be applied, and working memory is cleared.

    In general, it’s just good advice to just reboot your phone once in a while. There’s no harm in doing so.


  • It really depends how the release turns out. Eye tracking is often used in social VR games like VRChat, and it can help increase peformance, but that often requires setup. The other “features” are not standard or completely lacking in PC VR, like “headset feedback” or adaptive triggers. These wouldn’t be used in any games even if the hardware/software was capable of it.

    Compared to the Valve Index, the PSVR2 has a higher screen resolution, OLED, no finger tracking (different controllers), and inside-out tracking instead of base station tracking. It looks like a really good option, at a really good price (compared to other “consumer” PC VR headets like the Index). From what I can tell, you’re not really “missing” any major hardware features when using PSVR2 on a PC compared to an Index (depends on implementation, will be obvious at release). Although the lack of eye tracking when the hardware is capable is kind of a bummer.

    Wait this one out for initial reviews, but if those are good, the PSVR2 seems like a very good option for PC VR (Although only “casual”, like playing games, social vr, etc. compared to “competitive” like very high level play at Beat Saber, shooters, etc).

    Do note that this is just looking at PC VR exclusive headsets. “Standalone” headsets like the Meta Quest lineup offer similar VR hardware specs at a similar or lower cost. These come with the downside of having to “stream” from a PC rather than using raw display output (for games not natively supported on the headset). The privacy aspect of standalone headsets needs to be considered too. Most run a version of Android, which comes with just as much (or more) telemetry as an average Android smartphone.

    As for being tethered, you get used to it pretty quickly. The main problem is that the cable is being used, and will break after some time. They are often expensive to replace, like on the Index. With standalone headsets, the cable is often USB-C and a lot cheaper to replace. I don’t know how replacement cables for the PSVR2 are handled.



  • Surprising that Boneworks wasn’t mentioned. The whole game is physics based puzzles, meaning you can either solve them, or stack a couple boxes and jump really high. These types of solutions are encouraged in the game, and there’s a couple puzzles I’ve never even solved because the walls were too low.