I mean, there’s a difference between not reading an article, and several people arguing back and forth over the article that none of them have read. Reddit and Lemmy people do a lot of the latter.
This might not be Reddit, but the Reddit behavior is still here.
There aren’t actual numbers because you can’t poll for that. There’s not a database somewhere that keeps track of every teacher or manager that says “ew” when someone brings up GIMP. There are some documented examples, though, some of which are listed in the article.
Yeah, the destructive editing and lack of a content aware fill is made me stop using it and go back to Photoshop. Krita also seems more usable these days in the FOSS world. The name is a lot easier to fix than those missing features, though.
Right, ultimately it’s their project and they can do what they want, but it’s also their loss every time some person or organization skips it because of the name.
No, it was named after the character, GIMP is a reverse acronym:
It took us a little while to come up with the name. We knew we wanted an image manipulation program like Photoshop, but the name IMP sounded wrong. We also tossed around XIMP (X Image Manipulation Program) following the rule of when in doubt prefix an X for X11 based programs. At the time, Pulp Fiction was the hot movie and a single word popped into my mind while we were tossing out name ideas. It only took a few more minutes to determine what the ‘G’ stood for.
Those points are addressed in the article. It’s not an issue for a lot of people, but it’s still an issue.
I didn’t buy those adapters, I just used a computer that had a FireWire 400 port. I haven’t found any evidence of those direct USB cables working with old iPods.
I’m not quite that young.
Revenue is not the same thing as profit. Storing nearly two decades of videos with global CDNs costs a lot of money.
Yep, never tried to hide that.
The issue is Steam and Valve being held up as the ‘one good company’, when there are plenty of examples to the contrary. Valve does many of the same practices as Epic, EA, etc., but there’s a double standard with Valve because it’s the default experience. The inevitable decline of Steam is going to be much worse after people spent a decade giving it a free pass on lesser issues.
The benefit is improved performance and a better user experience. The Chromium-based components of Steam (like the store) are slow in part because of that.
Also, every game launcher on Windows still puts games in the start menu.
Steam only being 32-bit isn’t improving compatibility, it’s being lazy. You can write code that works on both architectures for the best performance and compatibility across all PCs, like Chrome, Firefox, MS Office, etc.
I meant more that the Steam client needs to be fully functional on modern macOS. Dropping older operating systems is more justifiable, but does still add to the picture of Valve not treating Mac owners all that well.
It’s a little bit of column A and a little bit of column B. Apple very obviously doesn’t want the Mac gaming ecosystem to exist in the same capacity as Windows and Linux, but Valve also has an obligation to its customers using Macs to keep the service running well.
Every other major application and service on Mac has ARM-native builds now, there’s not really an excuse for Valve. It’s especially silly when much of Steam is running through a Chromium engine, not machine code or anything else that might be difficult to port.
There’s a difference between Valve deciding to not make Mac games anymore and Valve leaving the Mac Steam client a slow and laggy mess on newer Macs. The former only affects people who want to play Valve games, the latter affects a lot more people.
I wrote about this a few months ago: https://www.spacebar.news/steam-time-bomb/