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Cake day: February 18th, 2024

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  • I don’t disagree with that. But he’s almost definitely responding to all the vitriol directed at employees losing their jobs as a result of bad decisions passed way down the chain to them, and this article is trying to make it some gotcha hit piece.

    I do think being in charge of monetization at a company that does so in the way almost any AAA studio does is an inherently unethical job and will have a hard time feeling sorry for him personally, since he’s willing to do that job, but people are also being miserable assholes to everyone else who just is trying to work on a game for a stable employer. And all he’s actually saying is “maybe don’t be an asshole to people”.


  • He’s very clearly talking about celebrating people losing their jobs, and does so without saying anything super crazy.

    Full quote

    I rarely post on social media, but today I am sad. Ashamed and sad.

    The gaming industry is rough at the moment, we all know it.

    But seeing how “gamers” react on social medias, wishing ill-fate to companies and people alike is sad. (And not only towards Ubisoft)

    Even though it is always the vocal minority that express themselves on social media, I was hurt, hurt and ashamed to be a part of this community.

    What is even more revolting, is coming on Linkedin and seeing the same comments from people within the industry.

    On top of exposing yourself as a clearly non-decent human being, you are affecting thousands of employees that are already impacted by all the hate despite doing their best to deliver incredible experiences.

    How can you wish a company to fail simply because they do not cater to you or that the product does not please you is beyond me.

    We are all on the same boat, please please please, stop spreading hate, we should all uplift each other instead of bringing each other down.






  • What they needed was a lot less empty planets and a lot more that looked populated (not occupied by a small outpost; populated, by a civilization).

    The beauty of Skyrim (and I guess fallout, though I hated the guns so much I struggled to ever get into it) was that you could just wander if you got bored. You’d just point yourself in a random direction and see what popped out as interesting. Many of those places would be moderate sized cave systems that brought you out somewhere completely different, where you were free, again, to just pick a direction and explore.

    It doesn’t feel like exploration to go to an empty map with a base that you kill everything in, then backtrack back to your ship every time.


  • I get all that, and that’s why I feel weird about it.

    Some of the stuff they do only works well with scale, though. And I definitely think at least some other leadership groups would abuse their market position assuming that their critical mass would be very difficult to displace. If they had just agreed to piracy shield, do you really think corporate customers would be scared off?

    If I was doing actual stuff state level actors care about, I might still assume they’re not “safe”, but as a normal person? The fact that pirates can use their services reasonably safely and reasonably effectively definitely gives me a level of confidence that they’re unlikely to use their position in a way that harms me, maliciously or recklessly. I have a VPS as well and will eventually use that as a tunnel instead, so it’s actually end to end encrypted and I control the keys, but their consistent pattern of behavior doesn’t make me feel that much urgency about it.



  • They have me in a weird spot, because I fundamentally don’t really like the sheer volume of information they are MITMing at all times, and don’t really like the idea of letting them do so for my small site.

    But their decisions with respect to security threats pretty consistently seem well measured and as minimally invasive as they can be (eg they have intervened and rewritten content as a result of a supply chain attack, but were very transparent that it was desperate measures, that they didn’t really want to do it, and only did it by default for the free users that were most likely not to know enough to enable it themselves). They’ve also pushed back against stuff like piracy shield trying to turn them into outright surveillance for private companies.




  • I really liked the mechanics of the “first” game.

    It felt like most non-fromsoft clones in terms of the map, though. No one else manages the feel of opening up the map like they do. Elden Ring is much more focused on the open world, so it approaches the use of space differently, but the way you can look back over some areas and see what you just spent hours battling through gives a similar feel of intentionality to the map design.

    Lords of the Fallen not giving that feel is part of why I didn’t spend as much time with it as the combat quality would imply.