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Cake day: June 14th, 2023

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  • Thrilled you asked! So yes: Treatment is always required, but the final destination of the treated water can vary. For instance, in a lot of places they may have municipal water TO a home or business, but that may be discharged to septic, as opposed to the river. Also in a lot of areas, water may be taken out of an underground aquifer (either by private well or a municipality) but when treated it may be discharged into a river or ocean. That can create problems because if you’re near the coast, the empty space in the aquifer may be filled by salt/brackish water that can lead to salinity rises in the aquifer. To solve that some places turn to “ground water recharge”, which is just a fancy way of saying “we built a big well to put it back in the aquifer”.

    Increasingly, you’re seeing some places essentially sell their treated water. Santa Rosa CA, for instance, built an entire pipeline that goes from their treatment facility to another municipality to be injected into their groundwater.

    So yes, everywhere treats it, but the final destination makes a difference. Las Vegas (or anyone else on the river) only gets credit for what goes back into the river, so any evaporation etc is a problem. It sounds trivial, but there is a reason those other strategies exist. It essentially doubles every pipe, limits where you can park a treatment plant etc. Vegas also does some great grey water re-use. That essentially means it doesn’t go “back” but can get used many many times, limiting the initial draw.

    Wastewater is funny because it’s far from rocket science, but the numbers to implement any of it get staggering very quickly.




  • oh yeah, I didn’t want to be dismissive of the mtx stuff. It’s absolutely predatory and awful, but I don’t think it fully stands in the way of developing good games.

    Which is related to what you’re saying about indies going under even after success. Game development takes time, and you need money to underwrite that time. I just think there’s going to be a split; right now AAA studios are shitifying their games, turning them more into CandyCrush skinner boxes. But the demand for good games hasn’t gone away, there’s just less financial upside than making CandyCrush. My point is, even though it’s less money, there’s still a good amount of money to be had there. Eventually the gaps going to be filled. Microsoft cant fill it because on the balance sheet, things like COD and anything from King are where they should be focused. And it sucks right now because they sucked up a stupid amount of talent and thanos snapped them, but thats not a sustainable practice.

    But yes, it’s going to be painful. It’ll suck seeing really nifty indie stuff have to struggle so hard. Like I said I’m also going to miss the polish that comes with AA stuff. I’m going to miss the hell out of Arkane. Their games weren’t perfect, but they had so much soul. They didn’t deserve to have Redfall be their epitaph.




  • FO4 is why I waited and ultimately didn’t buy starfield. I LOVED elderscrolls, and FO:NV is like my alltime favorite. I didn’t hate FO4, there’s some fun to be had, but you can see pretty clearly from it where FO:76 came from. From what I’ve seen and read, I’m not missing anything with starfield.

    NMS is tough. They did an amazing job trying to salvage it, but it will always be a game that was never meant to be that big. It’s not bad but at somepoint in the loop you just go “wtf am I doing?”. I give that team all the credit in the world, but that game never belonged where it is.


  • Eh, skill up had a great take on this. The thing is it’s wayyyyy easier to be a small indie developer than it ever was before. Making a game (or any art) still isn’t easy, it never was and never will be, but it’s viable without a giant publisher in a way it just hasn’t been before.

    Its the AA titles that are on the most precarious footing, but I bet even those do ok. Don’t get me wrong, I enjoy some AAA stuff time to time, I’ve got a stupid amount of hours in overwatch, but I’ve never once paid for a skin because… why would you?

    The thing that’s going to suck is losing the studios like Arkane. Their games weren’t perfect but they were freaking cool, and they basically always got the raw end of the deal. Even Prey(2016), their masterpiece, is the product of corporate bullshitiery they had nothing to do with. So we’re probably going to miss studios like that for a while (as they get re-tasked to fortnite/cod support teams) but “indie” stuff has already been stepping up to fill that void, and is less indie all the time.

    Look at Dave the Diver. That’s not exactly an indie studio. They had resources. There’s going to be a gap for a bit, but there’s still a demand for good games and art. Those AA breakthroughs are what people want. Again, I continue to spend dumb amounts of time on overwatch, but it’s not where I spend my money. Microsoft hovelled themselves by buying all these studios and not taking the leap with supporting them. Distribution just doesn’t have the value it once did. So if microsoft wants to become CandyCrush, feeding an addiction loop to grab the whales, sure, whatever, but there’s plenty of bread out there for studios doing other stuff.




  • OK, I’m going to save you time because I do some controls and totally get how “easy” demand management should be given how simple most devices are.

    But WHAT?! Thats all built into the grid over there??? That’s AWESOME. Let me see if I have this right: there’s essentially a small transient frequency modulation in the 60hz(?) in the grid that allows devices to receive a “off” signal?

    I could be wrong but I’m 90% sure we’ve got nothing like that in the states. MAYBE there’s something like that for communicating with the meter itself but certainly not past the meter.







  • I don’t know when the person above you played, but I didn’t notice any of that (got it last week, binged it, 35ish hours). I didn’t notice any missing graphics, and yes there are some spots where you can tell somethings coming, but it doesn’t feel janky, it feels exciting. With game loop being all about upgrades, you can tell there’s a few that aren’t available, but there’s so much meat their absence feels like part of the loop not part of the dev cycle.

    The voice acting is all there, the mechanics are all there. I think I had like… One line of repeated dilouge? There’s a good breadth of characters and they’ve got that same slow, well thought out progression they did in Hades I. With only one exception that I can’t mention due to spoilers, you could tell me this a complete game with free DLC inbound.

    Bug wise it’s almost entirely free. I had some crashes but I think that was due to a bad HDMI cable repeatedly becoming unstable, and making the game freak out as to what screen it should be on. I haven’t had an issue since I fixed the cable and it’s the only bug I encountered.

    I definitely feel like I got my money’s worth.


  • Absolutely. But that also skirts the fact that the economy, globally, depends on rent in Manhattan being high. Like as shitty as the rent is, the bigger problem is how much of that “you’re paying someone else mortgage” thing is true and wayyyyy over optimized.

    Roll into that the fact that the whole rising/uninsurable thing in Florida is come for literally everywhere near sea level… Which is every major metro in the usa… It’s a problem.