Of course the Guillemot family wants to keep their control of Ubisoft. If they do and the company goes private, Ubisoft is still going to die.
Of course the Guillemot family wants to keep their control of Ubisoft. If they do and the company goes private, Ubisoft is still going to die.
And development teams are too big. No game should realistically be having 500+ people working on it. That’s too many people, too big a ship to steer fast enough for the changes that happen in game development. Even the biggest games have done very well with teams of 250 or less, including all staff that work on the game, how about development studios pay attention to that?
It is similar to Steam Big Picture Mode, yeah. Its got a special mode called BigBox mode, its designed to mimic console UIs. There are a lot of community made themes that change up how it looks.
You could probably use something like autohotkey or some gamepad mapper to link Chrome into LaunchBox. I have never tried it, but you can technically add any executable with a field for launch arguments.
Steam Deck is not any closer to real ownership than Xbox or PlayStation. Video Games have had “non-ownership” clauses in their EULAs long before the Xbox or PlaysStation existed, sadly.
It is great for video games. Other content can work with it but that would be more finnicky. I have successfully got movies and downloaded TV shows to appear in it but you have to set them up like emulated games. The neat part is for older content, you can actually load it up in Retroarch and gain access to Retroarch’s screen shaders like the CRT shaders, which can add a nice touch to older 4:3 content.
I have the same one. Works well for what I need it for.
Yes, the keyboard wont require regular use but you should still have one. You can use a frontend like I do, but there will always be little quirks or issues with updates so youll have to keep a mouse and keyboard handy, but you dont need to have it always visible or to use for the system, just for correcting problems.
I set up an HTPC for emulation and gaming. LaunchBox is my frontend of choice. Set up the PC to autoreboot every day at 3am. It only occasionally has an issue where LaunchBox crashes and needs to be manually restarted or something needs an update.
Could?
Will. By design.
Never forget, releasing your game means you already made it farther than 90% of the other game developers.
I think for a visual novel, you’re probably better off buying it near release for full price. Maybe even get the more expensive version that comes with the soundtrack if you like the game.
For other types of games, especially more mass market games, they’re more complex and prone to bugs. Visual novels, not so much. So being patient in this particular case would certainly hurt the small creator making the game more than it will hurt your bank account. Visual novels aren’t usually $60.
I mean, visual novel games are VERY hard to make them unstable. In the case of a visual novel, it will probably have the same stability whether you buy it at release or 20 years later (if its even still for sale). It might only get one or two updates that entire time, and probably to correct typos.
Not necessarily. Even if the hardware wasn’t exactly the same, it came out too close to the Saturn. Had there never been a Saturn and the Dreamcast, even if it was slightly weaker like a Saturn 2.5, would have launched in 1996, the console would not have done so poorly. It also would not have been so quickly outclassed by its competition, as it would have directly competed with the PS1 and Nintendo64 the same year.
Its really all to my point that piracy had nothing to do with the console’s failure. There were other problems with the Dreamcast that caused its death.
The 32X and Saturn releases were confusingly close to each other and could easily lead to some confusion with consumers. Releasing both a disk console and a disk addon for the existing console in the same year could confuse people on whether they needed the new console or just the disk addon, especially with marketing that didn’t exactly make it clear. Similar issue the WiiU had with people thinking it was an addon for the Wii and determining they didnt need it. If the Dreamcast had started development instead of the Saturn, and released even 2 years after the Saturns release date in 1996, the console would have fared significantly better.
SEGA just didn’t pick the right console features for the right time. The Dreamcast was ahead of its time releasing in 1998, but by the time the PS2, GameCube, and especially Xbox launched just 2-3 years later, the Dreamcast hardware looked extremely outdated, because it was.
Still better than Horse Armor. So no, not Bethesda’s worst DLC.
Piracy did not kill the Dreamcast.
Third party developers’s fear of piracy didn’t help the console, but primarily it was released at the wrong time for the wrong price with the wrong features. If the 32X and Saturn never released and instead the Dreamcast came out in place of the Saturn, it would not have failed. Piracy didn’t have much to do with it.
In fact, the GameCube sold very badly in some SEA countries because it was too hard to pirate games for. Piracy literally leads to hardware sales in some countries.
Translation:
“Yes, invest in our company, rich people. There is zero risk in investing in us, we are financially sound!”
Tall order for an open world game, let’s see how they deliver on this, if at all.
Or how about they start making games people want to actually buy?
How about truly new games instead of zero-risk remakes/reboots/sequels or truly awful slop like Concord?
Unfortunately?
That would be such a massive privacy issue that I don’t think any video conferencing software would ever implement that.
This game is still around? I thought the developer delisted it and took the servers down.