![](https://lemmy.ml/pictrs/image/d0c6eecb-5601-4b5c-938e-7b8d6cf1e0db.png)
![](https://lemmy.ml/pictrs/image/zXqqvadAXQ.png)
I didn’t know that!
Yeah… probably because devs don’t care or the publisher.
Wow nice, they have probably some Linux users in their team then!
I didn’t know that!
Yeah… probably because devs don’t care or the publisher.
Wow nice, they have probably some Linux users in their team then!
Minetest, which I have been playing for Voxel Libre (once Mineclone2)
I tried the Android version](https://f-droid.org/en/packages/net.minetest.minetest/) on my smartphone.
Sonic Robo Blast 2 with the Reveries mod
Do you mean this Reveries mod?
It’s weird that Paradox supports Linux.
Why Overcooked 2 has a Linux port while Overcooked 1 hasn’t?
Out of Space looks interesting, thanks!
Wow, nice, I didn’t know about this game!
Wow, there’s even the III.
So many great open-source recreations I see!
Great ones!
There are sometimes interesting setbacks with Linux ports.
Ah, the classic one.
Yeah, I will try again soon. I don’t know anything about this game, besides I bought it when discounted and it has RollerCoasters.
Ah… what a shame.
So it’s a biiiig rabbit hole, then.
Well, Factorio price policy says that they will never have a discount for their game. Full price only so you’re committed.
it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!
Yeah, exactly.
exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month
I didn’t even know there was such a thing. Sucks, though.
So much better graphics and performance with Proton.
Interesting to see. The latest Tomb Raiders also have Linux native port, like Shadow of the Tomb Raider: Definitive Edition. Maybe they neglected it back then.
One of the reasons why the native Linux version is better than Proton.
Asynchronous saving
Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform’s features to benefit the game, which would not be available to us if we simply went through Proton.
Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.
I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> “The rest” -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!
I think you can be a DRM free copy on their website too. But damn, that game is expensive with all the DLCs.
I’ve seen it with Psychonauts 2. I needed to force Proton because FPS drops were horrible.
Great!