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Joined 1 year ago
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Cake day: June 3rd, 2023

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  • Not really. I tried staring at a picture of Obama for 5 minutes, keeping my eyes fixed on his nose exactly between the eyes. After two minutes it was like his face got squashed vertically, his mouth got closer to his eyes and his ears got more pronounced. After 3 minutes my mind began trying to fill in his mouth, stopped seeing the teeth and instead just saw closed lips, like the area was a blind spot that the mind had to guess about. I saw both teeth and lips overlaying each other, like if each eye saw a different version, or if you hold your finger close to your eye and see both it and the background simultaneously.

    For the last minute his features began morphing slightly, but never that much at a time before springing back. His eyes got a little downturned, his nose got a little less pronounced, and so on, but the features always corrected themselves immediately when my eyes moved just a little bit.

    Again, I think it’s about how our eyes work. They’re not cameras, they respond more to changes in their field of vision than they see the absolute image. Keeping your eyes still on a still image means nothing is changing, so the information reaching your brain is limited. It has to start making guesses to fill it in.




  • Usually just a minute before vision gets blotchy, colors blend together and desaturate, and some things seem to move more around than others. For example looking at a dark painting on a bright wall makes the contents of the painting seem to jump more around than the wall around it. Staring longer makes things start disappearing as if my entire vision is becoming a blind spot.




  • Helldivers 2 is definitely undercooked. It’s probably one of the most unstable games I’ve ever played. I’ve experienced more crashes in 50 hours of HD2 than in 250 hours of vanilla Fallout 4 and 150 hours of lightly modded Skyrim Special Edition put together.

    Not to mention the extremely strange bugs that pop up every new update. My friend would often get downright bluescreens from the game, sometimes he would be cursed and completely unable to be called in as reinforcement. The reinforcement beacon would just disappear after a few seconds. Other players on the team would still be called in, just not him.

    Then the fact that flamethrowers didn’t work properly for anyone but the host for a long time, so Arrowhead responded by buffing fire damage in general. Cue the flamethrower still not working, and flamethrower enemies like the Hulk simply instakilling you instead. I’m not even sure if they’ve fixed that one yet.

    Or armor values not working for a long time after launch. Or the kill messages when you die being completely up in the air, many times displaying that you were killed by a teammate or yourself when you get swarmed with enemies or thrown off a cliff. I’ve been accused of a lot of teamkills because of that. Or how shooting down an automaton dropship would have a 50% chance of actually killing the enemies under it, and a 50% chance of giving them a big bunker they can clip through and shoot out of, but you can’t shoot them back. Or Pelican 1 not landing for over a minute, just hovering in the air not even shooting at enemies. Then there were all the times that picking up medals or super credits inside the map would just paralyze your character completely, making you unable to move at all until you take some damage.

    I really do not understand the online gamer circlejerk that has formed around this game. Is it the Battlefield Helldiver momentsTM? Screaming at ragdolls with your friends?





  • I feel like a true meritocracy would be a system kind of like Plato’s republic where children are separated from their parents as early as possible and are all raised from the exact same level, so the only thing that sets them apart will be individual talent (their merit). If not this, then the wealth, status and connections of your family will influence your opportunities, which runs counter to meritocracy.

    Safe to say it’s not a system I’d want to live in.