I enjoy all the benefits that the cord provides and will choose corded over wireless 99 times out of 100. I find the disadvantages of a cord dramatically easier to deal with than the disadvantages of wireless.
Better than butt stuff
I enjoy all the benefits that the cord provides and will choose corded over wireless 99 times out of 100. I find the disadvantages of a cord dramatically easier to deal with than the disadvantages of wireless.
All the stories of people complaining about wire troubles as apologists for cell phone manufacturers read like scenes from an infomercial.
I’d gladly take a phone without a camera before I took one without a headphone jack.
Ah yes. If there’s one thing that the Playstation has been known for over the years, it’s been a very narrow selection of games to draw from.
Yes, I believe all the UbiArt games did. I would defend all three of those and wish they didn’t slip into the wind
I mean, hey, refunding is at least a cool thing to do. Should be the bare minimum, but tons of publishers seem to just take the money and run.
I feel like lukewarm is the best Ubisoft has managed in about a decade now so seems like it should have been within expectations.
This game had a lot of good ideas but I feel like it was failed by limitations of the AI. It thoroughly went from scary to frustrating for me. The alien would regularly get into patrols where you had no chance of sneaking by, it would move along with you even if you were being stealthy just so that you weren’t fully rewarded for sneaking away, and the number of fake out endings got tiring.
I mean, 30k daily users and 45th most popular on Steam isn’t something to sneeze at. There was going to be a drop regardless so staying that popular is pretty good.
Interestingly, 8 years ago was 2016, the year Overwatch came out, so I have a hunch I know what got the dev train moving.
People complain a lot about Borderlands 3, many very rightfully so, but I find the actual moment to moment quite fun. I’ll be interested in seeing how this looks so far as Randy Pitchford hasn’t scared off whatever staff learned lessons from the several weak points of 3, as was the case for 2. It’s a shame that the studio is plagued by such an inoperable hemorrhoid.
How are there so many hero shooters but zero good ones?
Roses are red, this drink’s made from laudanum…
Also you can’t fire without cause here, and the burden of proof is on the employer should it be contested. Instead they do this and rely on the cooperation/feeling of obligation/“the implication” to get employees out.
Cinematic was fun, but was not expecting a hero shooter from it. Was a bit deflated when they revealed it as “5 v 5 shooter”
I’m not pissed at this strategy like typical ones, however I absolutely hate having my collection of a series split across platforms and feel like this isn’t the least common idea. Now, if they were to include the older game in with the new one in this strategy or have some sort of cross buy feature for older titles, but this will never happen.
I feel like Steam would make more than 12 billion pounds in the time it would take for a take over to finalize
The article says that they couldn’t find subgroups to show trends, so seems to be pretty flat across the board
So far up his own ass he’s back out the mouth and heading for a second entry
I don’t see the methodology in here, so any influence I could guess is pure speculation. The mentioned lack of strategy games is a possible culprit. This would also prevent people from discovering an interest, as new eyes wouldn’t be on the genre. I’m sure a lot of people discovered they like some RPGs via Baldur’s Gate 3. One I might suggest exploring is that as gaming expanded in audience to different types of people, the new members would proportionately be less interested in deep strategy skewing the average interest as a whole. As a guess, a lot of people who have gotten into gaming via their phone are more interested in things that can be done while focusing on something else or something with a shorter run time than the typical strategy game.
100%. I use the camera probably once every three to four months while I’m using my headphones through my phone at least a couple hours a day. I’d be much happier just using a dedicated camera when I needed it than either fuck around with an adapter or be locked to wireless headphones .