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Joined 1 year ago
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Cake day: June 11th, 2023

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  • The problem with the golden rule is that different people want to be treated differently, so they may treat you how they want to be treated but not how you want to be treated, and vice versa.

    Maybe when you’re struggling with an issue, you want to be left alone to figure it out by yourself, but your friend in the same scenario would want someone to start doing anything to help out and insisting on troubleshooting the issue together. So your friend ends up frustrating you by offering to help too much when you just want to be left alone and then when they’re struggling, they get upset that you leave them alone to deal with it.

    So communication is important. Ask people how they’d like to be treated rather than just assuming they’d want to be treated the way you want to be treated and be honest with them about how you’d like to be treated.








  • I really like having learned delayed gratification. There are plenty of great games (and shows and movies and music) that I’m happy to wait to experience later when I’m ready for them. The only issue is just time-sensitive things like spoilers from other people or games that depend on live servers/seasonal events and I try to avoid those. And being patient often means better discounts, game of the year editions, multiple DLCs, humble bundles, more mods, etc. As long as you aren’t worried about FOMO, it means you’re far less likely to be surprised or upset over the quality or price point of any particular game.


  • Mechanismatic@lemmy.mltoAsklemmy@lemmy.mlA Judicial "Trolley Problem"
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    1 year ago

    Moral responsibility initially lies in the people responsible for creating the situation. The rioters are responsible regardless of which choice is made because they are the ones creating the circumstance in which there is no option to avoid injustice. If you’re the judge, you’re not responsible for the rioters killing more than one person, however unfortunate that is. You would be responsible for knowingly killing a known innocent.

    Likewise, with the trolley problem, regardless of what choice the operator makes, whoever tied up the people and put them on the tracks and whoever caused the trolley to barrel out of control is at least initially responsible.





  • Random thoughts:

    Cheat, in the worst kind of way—Full god mode, BFG with unlimited ammo, etc. That can ruin a game pretty easily when there’s no challenge and the story might not be new or interesting. Might lead to boredom and wanting to do something else.

    Play games you don’t like much and can only stand to play in small increments.

    Play casual, relaxing games like Dorfromantik that you can quit playing easily after a round or two.

    Get into game design. Make your own game so you’re creating something that you can share with others. It’s still related to your gaming interests, but could be more productive.

    Make friends with someone or a group of people who have a different hobby in common so you have a reason to socialize that doesn’t drag you back to playing games.

    Make a bucket list and start pursuing one of the items on the list like writing a novel or painting a landscape or building something practical.

    Set time limits for your gaming and force yourself to do something else that doesn’t allow for gaming, even something simple like taking a walk without a gaming device. Make gaming a reward for being responsible rather than an addictive obligation. Focus on learning to appreciate delayed gratification.





  • It’s frustrating when some game devs only increase enemy health and attack power to increase difficulty. Depending on the game, I’m usually inclined to want smarter enemies. Fortunately some games do this.

    On easy mode, I should be able to one shot a dude who doesn’t use cover well. On hard mode, the same guy should be moving around and using cover and shooting straighter. He shouldn’t just be a bullet sponge but still failing to use cover well.

    Also, if someone is able to take multiple shots, their ability to attack should decrease. I get that someone wants to argue that it’s possible in real life that an assailant could take five bullets before stopping, but if I shoot them in the gun arm, they shouldn’t be able to shoot straight or at all. One percent health shouldn’t involve the same threat level as 100%.