Pretty new to fighting games, myself, so I’m not personally excited for Third Strike, but I’m happy for everyone who is! Very much looking forward to GGS, GBVR, and UNI2, myself. Tekken 8 and SF6 should be fun to watch, too.
Pretty new to fighting games, myself, so I’m not personally excited for Third Strike, but I’m happy for everyone who is! Very much looking forward to GGS, GBVR, and UNI2, myself. Tekken 8 and SF6 should be fun to watch, too.
Bless at low-to-mid levels and spirit guardians later are the best things Shadowheart can spend her concentration on for, like, 95% of situations. Both spells are extremely good, just like they are in the tabletop. Never understood people criticizing Shadowheart for being useless; she’s a Cleric, and that’s great already even if her subclass (which you can respec her out of) is subpar for the class.
It has a relatively small but dedicated player base still, and gets one or two balance patches a year. Generally pretty easy to find games in quick match, ARAM and ranked mode, but unranked draft is hard to get into (was always a less popular mode).
Game is still fun if you enjoyed it when it was more active, just don’t expect frequent updates unless Microsoft suddenly sees some massive potential for profit and funds it heavily out of nowhere for some reason.
Heh, appreciate the positivity. I don’t mean to say that, because they’re bottom 3, that means Testament can’t win. I mostly use tier lists to help recognize where I may have trouble and need to work to learn the particulars, such as for matchups. The game is very well balanced overall, despite a few small hiccups.
But yeah, my f.S is definitely my main tool for getting hits to confirm off of at range. HS is decent, but very slow and can be punished hard by any sort of disconnected hitbox, so I tend to use it predictively and as a followup more than a poke; great for juggling, though, since it hard bounces. Fireball is a staple, as well, and Arbiter is nice for checking movement (catches dashs if they start out of range).
But yeah. Mostly just need to practice actually using RCs and WAs in real matches. Practiced combos in the lab enough that more isn’t helping a ton.
Thanks for the advice!
I main Testament. Bottom 3 character, but I love their playstyle and aesthetic, so I’m in it for the long haul with them.
Big things for me right now are learning to do an RC or WA off of hit confirms.
Weekly raiding in FFXIV with friends, M+ in WoW by myself, also started back up in EVE Online again, just grinding a bit of isk to get back into the feel of things again.
For non-MMO stuff, I’ve been slowly getting through Cyberpunk 2077 and working on my all-numbered-FFs playthrough. Still playing Guilty Gear Strive, as well. God, there are too many video games to play.
Getting a little bored in 2077, the DLC patch hasn’t changed anything I had real criticisms of and the gameplay isn’t significantly better to make up for it, but I’ll try to power through and see if the DLC itself is any good.
Also a bit into FF2, and the leveling system is…strange. Definitely not a huge fan of leveling individual weapons/spells, especially on a per-action basis. But while the story seems basic so far, I’m interested enough to keep going with it.
As for Guilty Gear, I’m trying to get more consistent with my buttons, and trying to push myself to actually remember combos in matches. I’m good at neutral, I just don’t get enough from winning it to actually win enough games to progress where I’m at rank-wise (floor 8-9). So, getting more reward from winning neutral seems like the next big step on the path to improvement right now.
I remember trying to watch anime on Hulu recently. I have the sub with ads and the ads kept causing a desync in the subtitles. The ads they added kept causing problems with their player. So I just downloaded it because it was unwatchable.
The one that got me recently when I tried Linux was mouse software. I couldn’t configure my mouse buttons even close to what I have on Windows (couldn’t use modifiers like shift or control on one mouse, to start), and it just felt bad.
If you’re finding that he’s doing fine in combat, then don’t worry about it. If you want him to do more, then multiclassing can improve that if you know what you want from the multiclass combo.
A lot of them also adopt the dogs from the street because the dogs, too, have no home. It’s not like they’re going to a breeder and spending hundreds or thousands of dollars on a dog.
Yeah, if these kinds of rules really stopped people from selling art at conventions, I’d have dozens fewer prints waiting to be hung up.
If the devs didn’t want me to reload the game, they’d have made it so I couldn’t save in conversations and combat (at the very least). Clearly they were cool with it as part of the intended play experience, so I see no reason to be apologetic about it.
Frenworld was a Nazi shithole, and considering the post history of the account that posted this, I think they might be a carryover from that.
Nazi punks fuck off.
I feel like the UX/UI also needs a lot of work. Tooltips missing important information, an inability to see what future levels in a class/subclass grant me (making it much more difficult to make an informed decision there), I can’t view the inventory/character sheets of companions not currently in my party (requiring four steps of starting dialogue just to check items on a person and swap back to my original party member), a lack of explanation on how things are calculated or what your proficiency bonus is/comes from, etc. Not even counting the numerous visual bugs in the UI, or how the UI just seems oddly sluggish at times for no discernible reason.
I’m genuinely loving a ton of the game. But interacting with the interface is a constant low level annoyance that pulls me out of the experience just a bit all the time and noticeably detracts from my enjoyment as a result.
Maybe they only play on PS4 and can’t speak on the activity of the other servers.