More like gaming executives
I make things: electronics and software and music and stories and all sorts of other things.
More like gaming executives
You can build with mingw64 built with msvc and use more or less the same Makefile. As for Xcode… well, there’s not really a good reason to support Mac. On principle I wouldn’t even try
How the heck does a Makefile not scale??? That’s all it does!
Life is and will always be better writing your own Makefiles. It’s literally so easy. I do not get the distaste. Cmake is arcane magic. Bazel is practically written in runes. Makefile is a just a glorified build script, but where you don’t have to use a bunch of if statements to avoid building everything each time.
Build a project. Learn how to do each step by searching the internet. It’s quite literally that easy.
For C++, yes. But “reference” is just a way of using the pointer when it comes to C
Nvidia and Wayland is still BORKED
Nope
People use IPv6?
I still don’t know anything about it
I wonder if marketing this as “replacement to League” is the best move or if it should market itself as simply a new MOBA
a = [ Haskell
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Somebody needs to make a Mortal Kombat themed KDE plasma.
Where’s my blood splatter KWin effect?
Brave
I used to use Duck Duck Go, but it’s supposedly not as private as it claims to be, and my understanding is Brave is a bit better there.
I don’t use the Brave browser tho, just the search engine
I’m a relatively new hire and we just hired another person 2 weeks ago
It’s effort to switch, and we don’t benefit from having separate copies of the repo bc we’re so small. No one steps on eachother’s toes, so distributed version control isn’t necessary.
Now, the fact that most devs know git and SVN is dead is not lost on our CTO, but putting the effort to switch over doesn’t provide direct value to the customer, so I have to make the case that switching to git would do enough from a productivity and maintenance standard to effect customers.
Yes. We use SVN. I hate it. I’m trying to build a case to switch to git. We’re a small team, but a growing team
Epiphany is a neat little project, but my understanding is it has performance issues bc it can’t use the GPU or something, like YouTube videos load slow.
There’s no reason btrfs shouldn’t work for every use case.
That said I think the slight performance gains of ext4 over btrfs make it worth sticking to ext4 for games. Imo it’s similar to as if you had you main system on an HDD but ran games off of an SSD; that’s how much faster it feels.
I would install games to a separate ext4 partition but steam to btrfs (for configs) in that case.
and thinking “we can downsize”
And then they’ll go out of business
I agree. We’ve let the standards for what is good drop.
I think it’s mainly because the “just works” mentality has become infectious among engineers. It’s one thing when just starting out, but as you learn more and gain experience you should care more.
People do the designing and architecture and programming just because it all pays well, not because they have a love for the craft.
I think the second, slightly less strong reason is because many engineers do not know how to effectively communicate with management when something will result in terribly written software and just do it anyway. Another skill I see less and less amongst my brethren.
I find Rust crates generally have pretty good docs. Docs.rs is a major time saver