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Because you’re focused on the visuals from a single user perspective…
- There’s the world state and game logic to consider as well, and this would be relevant even in a 2D sprite based game.
- The article makes it clear that it’s the couch co-op split screen that is causing the most headaches, with whatever additional overhead there is in maintaining another active character and rendering of the world on screen.
The past week has been quite the mix of highs and lows.
Couple of rough patches with partner.
Having a very affirming experience in Ann Summers, getting my first lingerie under her guidance.
Having my referral to the gender identity clinic confirmed.