• 1 Post
  • 35 Comments
Joined 1 year ago
cake
Cake day: June 11th, 2023

help-circle


  • I think it’s much more impressive that stuff that was added in 2018 and 2019 has a much higher probability of being deleted today than if it was added 2017…

    Wonder if that has anything to do with covid and maybe new businesses models opened 2 years before failing and therefore websites of this companies disappeared.

    Also I think it would be nice to see a graph of new websites being opened other the same time span.


  • Yes they probably will.

    But my point would be that with AP being W3C and not management by meta or a different company the ecosystem of it can survive.

    And too be fair until recently I still used XMPP so it was never dead. I think it was just that almost no one ever heard about it before Google used it and also almost no one really cared about it while Google used it. So the resulting consequence was that once Google dropped off completely it went back to no one really using it (like it was before).

    AP already having a decent user base (some million active users, official accounts and instances of big institutions like the EU commission e.g.) even without threads and a big eco system(very diverse platforms and projects), there is no need for any platform to adapt to anything coming from meta. Things are good (enough) how they are currently.

    It’s not that we need to compete or couldn’t exist without Meta.





  • I don’t get the first point. Do you think having variety in clients is a bad thing or do you think the variety in clients is not big enough and actually what does this have to do with the protocol?

    The other points do appear that strong to me if we talk about developing a service and more about people who don’t want to host or do anything themselves but still want to have full control… Actually I think the better moderation structure that comes with AP is a plus point. I want a free web and not total anarchy in which the loudest wins.

    Biggest strength of AP in my eyes is that it’s a W3C standard. AT was developed by a company to fulfill that company’s goal.










  • Because all my statements about split screen are actually just coming from general knowledge about game development and working on a network multiplayer game and assuming what would not be needed in local co-op I actually did some research about this topic now to make sure I didn’t had false assumptions here.

    This video here shows one Implementation of split screen https://youtu.be/tkBgYD0R8R4 of course this could be implemented differently by larian studios but I’m pretty sure the basic principle stays the same.

    And the basic principle is not running the game two times. It’s running two Views at the same time in the same world. So obviously there is no need to have everything twice in memory. So right now I don’t see anything about what I said about split screen being proven wrong.

    Of course there will be more load on the hardware for two players split screen but it’s not the game running two times.

    No questions that the a slower RAM compared to X or PS5 is causing bottleneck on the series S, never denied this, but this bottlenecks will go down in FPS performance and all of this can be worked around by developers by “optimising” the game. At which point this optimisation is seen as reduction in quality is up to debate. That’s what I want to say.