I’m going to start calling them Tesla hatchbacks.
I’m going to start calling them Tesla hatchbacks.
Considering that a US hospital will charge you a few grand for even looking in their direction these days, $2,500.22 for something serious, like seizures, sounds like a steal :(
Ideally, it would be the same word over and over, so that we can trick the AI into ending all sentences with the word. Bonus points if it is the word “buffalo”, since it can from a grammatically correct sentence.
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
The original Homeworld also scaled difficulty based on how well you were doing on previous levels.
It helps mixing 2d & 3d elements, for sure. I’ve also been playing with leaving details out on both the models and the textures. Since, in real life, it would be tedious to draw, for example, every leaf on a tree. A good amount of traditional art looks to either simplify these details or finding ways to trick the brain into filling them in by itself.
If I could figure out how to get my textures to also scale with distance a bit, by both shrinking and losing detail, it would sell the illusion even more!
These are done in Blender for the most part, such as the shaders, models and ‘lighting’. I’ve also made a couple of the textures in Krita, but only for the paper background and the vignette splotch.
Thanks! I’m hoping to have a pretty solid library of ships after this.
Oh, I also have this generator of you want to generate some simple airship descriptions of your own!
Good eye! It is a mix of 2d and 3d elements here. Though, the only filter here is the old-timey vignette, everything else is done via textures and shaders that I’ve been tweaking for a while.
I’ll have to post the wireframes or something on the next one.
I suppose I could, though I do believe that I’d have more fun doing a more in-depth render with a ship built with all new parts.
Although, I do still have a couple of earlier modules I can still use to mix things up for a couple of days.
Thank you!
I’ve also got a bunch of lore built up for this world. Maybe, once the challenge is over, I’ll use the parts from the challenge to make some of those ships as well!
Yeah, those corporate types usually can’t see past their next quarterly earnings report.
The fact remains that this playbook failed rather drastically, earlier this year even, with the D&D Franchise making similar headlines, and it wasn’t even enough to give them pause.
This also could be their original goal, but they tried to pull the “throw it at the wall and see what sticks” and then dialed it back to try and make it not seem as bad.
Like when the justice system adds on a bunch of superfluous charges in order to make their primary ones stick.
Iirc it uses webtorrent, which is a torrent protocol that runs in-browser for the most part.
Small file live on their servers using end-to-end encryption for the 24 hours.
Larger files are treated as a peer-to-peer torrent, which means that the tab needs to stay open until your downloadees are done grabbing it.
I’ve been into designing boardgames and worldbuilding with the intention of running a Tabletop RPG.
For my current boardgame project, it’s a Roll-n-Write style game where you travel the map in order to collect random critters.
My worldbuilding project, at the moment, consists of a sort of airship & steampunk world with sci-fi undertones.
I’ve been using https://wormhole.app/ for file transfers over discord/text. The link is only good for 24 hours, but it supports up to 10 gb files.
+1 for the Tumbleweed!
I just came from a stint on Linux Mint and I’m surprised how good opensuse handles everything so far.
Nah, icicles are occasionally sharp…