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Cake day: August 1st, 2023

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  • SIngular they never fell out of usage, but it was considered non-standard English dialect for about three hundred years. Standard formal grammar rules from the 18th century until the last quarter of the 20th defaulted to he/him where gender was unknown or irrelevant. Singular they was grudgingly accepted as standard about ten years ago. Until then, every major style guide forbade singular they in favor of “he or she” or recasting the sentence to avoid pronouns altogether or to semantically justify plural they. Other languages have either found their own solutions or decided that their traditions are good enough and kept them.

    Personally, I just avoid pronouns whenever possible, especially if someone is likely to throw a tantrum over an honest mistake due to a lifetime of custom. I’ve never been particularly upset at singular they, but I also don’t take offense if someone follows the older formal grammar rules either. <shrug>

















  • I mean, some game studios consult child psychologists and lawyers to better implement addictive gambling-like mechanics without being liable for that.

    For example? They couldn’t consult child psychologists for this purpose. It would be an ethics violation of the highest order and would get any license revoked.

    Media does impact the consumer…

    What kind of media? Evidence?

    But violent games that do reach the market and aren’t dead on arrival are mild in that and can only supplement other, more real problems like mental health issues, trauma, neglect, bullying. And in 99.9% cases it’s just an excuse to push them under the carpet. Like, from drawing a line to what makes older demographics cause daily mass shootings. Not videogames, not even guns mostly, but the environment and culture as a whole.

    Again, videogames simply do not influence social behavior. It’s difficult to find credible non-biased research, but here are a couple of relatively recent articles:

    • Tear, Morgan J., and Mark Nielsen. “Failure to Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior.” PLoS ONE, vol. 8, no. 7, July 2013, pp. 1–7. doi: 10.1371/journal.pone.0068382.
    • Goodson, Simon, et al. “Violent Video Games and the P300: No Evidence to Support the Neural Desensitization Hypothesis.” CyberPsychology, Behavior & Social Networking, vol. 24, no. 1, Jan. 2021, pp. 48–55. doi: 10.1089/cyber.2020.0029

    What “older demographics”? “Daily mass shootings”? Where do you live?

    All that said, environment does seem to impact social behavior. It’s likely a much stronger influence than a recreational activity.