![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://sh.itjust.works/pictrs/image/045a2049-eb61-4960-88ba-97e7f1ffbf31.jpeg)
4·
1 year agoYeah I think it’s mostly a meme now. Either you read comments from people who loved it, or jokes from people who haven’t played it. I had no expectations before playing it and liked it so much that I even preordered the DLC, to show my support. (I don’t care about the preorder bonus, and I don’t think preordering games is reasonable, but I’m gonna play it right away anyway, so it doesn’t matter in this case)
UX is not primarily about how your project looks like, but about how easy it is for humans to interface with it.
On the other hand, user interfaces that are difficult to read or have misleading layouts can seem ugly.
I can recommend the book “the gamer’s brain” by Celia Hodent. Maybe this blog post of hers can give you a rough idea what the book will cover. Although she focuses on games, the lessons are universal.