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Joined 1 year ago
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Cake day: November 1st, 2025

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  • Other comments have touched on the more personally important aspects, but I’d like to highlight:

    No final paychecks or anything.

    as some fuckin’ bullshit, yo. Are you quite sure that’s kosher? If you worked and aren’t paid for the time, your employer still owes you wages for that time worked regardless of if they’re satisfied with your performance or not.



  • After almost 1000 hours and prestiging all achievments on hard twice, it finally lost its shine for me. I know all the events, fights are almost all completely formulaic. Most of the time that I lose, which is maybe 60% of the time on hard, I know I lost the fight before the first shot is fired.

    This is a positive review of the game, btw. 1000 hours of enjoyable gameplay before I became tired of it is an astounding value proposition.

    Into the breach, by comparison, I became frustrated with it quickly and stopped playing after just 39 hours.









  • It’s not quite ye-olde-tyme, but Delver is one I’ve put a hundred or so hours in. I played it a bunch because it was one of a handful of games in my library that would run on a chroot on my old second-hand student chromebook back when that was all I had for a year or so. It’s real time and 3d but low-spec pixel with an appreciable art style, and plays as you would expect from a true roguelike. Good sound and music direction. Difficulty is pretty well balanced, in my opinion, erring on the side of a bit too easy especially with as much time in it as I have. Shame the game didn’t get as much attention as the studio was apparently hoping for, as they’ve basically abandoned the property. There’s some small activity on the workshop, but I rarely mess with mods.