• paultimate14@lemmy.world
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    3 months ago

    I remembered something else just after I posted this- i’m surprised it didn’t come up in my first searches.

    The other controversy was in Beyond: Two Souls. It was one of the first modern games to use motion capture for voice actors to get more realism. After release, people found that the devs had made a fully nude model of one of the characters. They never scanned the actor (Elliott Page) nude, but modeled what was missing. It doesn’t appear in normal gameplay, but was accessible in debug mode.

    Creepy as fuck.

    • Jayjader@jlai.lu
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      3 months ago

      There’s a scene in the game where the character is taking a shower. The shower stall is glass, and the glass is frosted from around ankle height to neck height.

      I haven’t played the game myself, just came across the scene on YouTube several years ago, so I don’t know how justifiable the choice of the scene is in the first place. At least, from a technical point of view, it makes sense to me that they modeled the full nude body so that the frosted glass would blur what we “see” in a realistic way. It’s a lot easier to model something and then have the glass blur it, instead of directly modelling the blurred version for example.

      Personally I think most of the creep factor comes from the fact that this character is explicitly modeled after a live human being who presumably didn’t sign up for that.

      • paultimate14@lemmy.world
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        3 months ago

        Lol that’s absolutely not an excuse, or else we would see dozens of games with this happen every year. Somehow almost every game to every feature tastefully censored nude scenes managed to do so without modeling genitalia, but Beyond: Two Souls is an exception.

        In a world where modeling costs money, studios are looking to spend less time modeling than they need to. Not more.