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I don’t think anyone likes it when they can tell the game is lying to them, but you claimed that games that do this don’t stand the test of time, yet people love Mario Kart and Resident Evil 4, the two go-to examples of this concept, and it would be extremely difficult to say that love for those games hasn’t stood the test of time. It’s totally fine for you to seek out a challenge, and I agree with you that a game isn’t necessarily doing anything wrong if people don’t finish it, but these strategies in game development have tended to result in a happier player base. Anecdotally, I know a couple of friends who would sing praises for adaptive difficulty like this.
I don’t think anyone likes it when they can tell the game is lying to them, but you claimed that games that do this don’t stand the test of time, yet people love Mario Kart and Resident Evil 4, the two go-to examples of this concept, and it would be extremely difficult to say that love for those games hasn’t stood the test of time. It’s totally fine for you to seek out a challenge, and I agree with you that a game isn’t necessarily doing anything wrong if people don’t finish it, but these strategies in game development have tended to result in a happier player base. Anecdotally, I know a couple of friends who would sing praises for adaptive difficulty like this.