• Linux is for pussies@dormi.zone
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    10
    ·
    2 months ago

    if I play a game, and while I’m playing, I run into a progression dead end that makes me buy my way past it, IT ISN’T A COMPLETE GAME

    • all-knight-party@fedia.io
      link
      fedilink
      arrow-up
      5
      ·
      2 months ago

      I would doubt you’d hit a progression dead end in that game. you’d have to be god cracked at it and enjoy it enough to play that much and milk what’s already there, and at that point you’d probably want to buy the DLC to extend the variety and experience, because it’s that good to begin with.

      I started playing this game before there was DLC. You know what? It was fucking fun.

        • all-knight-party@fedia.io
          link
          fedilink
          arrow-up
          5
          ·
          2 months ago

          Doors don’t control my enjoyment. I played it at times without DLC installed. I can handle some inaccessible doors being around without letting it control my enjoyment.

            • all-knight-party@fedia.io
              link
              fedilink
              arrow-up
              3
              ·
              2 months ago

              Definitely not trying to do that. To speak on the idea of visible, inaccessible DLC in a game, it is bad, full stop. I think it’s certainly cynical of the developers to put the doors there and not completely remove them unless you have the DLC installed.

              Seeing those seams is something you can’t help but notice, and it absolutely does impact your perception of the game to have them there. What I am saying is that Dead Cells is so thoroughly well made and considered that I was able to tell myself “these doors are locked until I beat the game on a certain boss cell and feel justified to pay for an ‘expansion’ and access new content”.

              I can live with that specifically because the doors are not necessary, you just can’t enter them and take a different path, similar to other locked zone doors that are instead locked because of boss cell requirements. The maps are also consistently laid out in terms of direction to get to a certain zone entrance, so once I know it’s there I can avoid that path in the future until I decide to stop playing or buy more content.

              If Dead Cells were a lesser game I would be much less forgiving about it, and to be clear, again, the fact that you can see DLC doors for DLC you don’t have is bad design, full stop. It’s just that the game is so good overall, I think it’d be sad for someone to pass it up for that reason, or to think that they’re not getting enough because of it. It’s a shame, but the game’s still awesome.

              I don’t think you’re wrong to feel the way you do, but try not to sleep on the game because of it. Even without the paid DLC the base game and free updates have a lot of mileage.

        • Nibodhika@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          2 months ago

          You’re wrong, some of those doors were always there, the giant was there from the start, the big door he smashes was there since before the DLC released. You just didn’t knew that was a DLC because it hadn’t come out yet.

          Dead cells is still a complete game, the DLCs just give you more of the same thing, you can still get hundreds of hours from the base game alone. By your standards no DLC could ever be made.