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Java uses double ram. - sh.itjust.works
sh.itjust.worksLet’s be honest: I only use Java for Minecraft. So I only debugged with it. But
all version, server or client, all launchers. All of them use double (or more)
RAM. In the game the correctly allocated amount is used, but on my system double
or more is allocated. Thus my other apps don’t get enough memory, causing
crashes, while the game is suffering as well. I’m not wise enough to know what
logs or versions or whatever I should post here as a cry for help, but I’ll
update this with anything that’ll help, just tell me. I have no idea how to
approach the problem. One idea I have is to run a non-Minecraft java
application, but who has( or knows about) one of those? @jrgd@lemm.ee’s request:
> launch arguments [-Xms512m, -Xmx1096m, -Duser.language=en] (it’s this little,
so that the difference shows clearly. I have a modpack that I give 8gb to and
uses way more as well. iirc around 12) > game version 1.18.2 > total system
memory 32gb > memory used by the game [https://i.imgur.com/loRZxqu.png] I’m
using KDE’s default system monitor, but here’s Btop as well:
[https://i.imgur.com/JP3I9MX.png] > this test was on max render distance, with
1gb of ram, it crashed ofc, but it crashed at almost 4gbs, what the hell! That’s
4 times as much I’m on arch (btw) (sry)
No idéa why. Opening this post makes boost crash
Might depend on the view. I use the list view so I see thumbnails but if you use the card view yeah I could see that crashing it as well. It appears to attempt to display images at whatever resolution it came in.