In an interview with IGN, Starfield DLSS modder PureDark defends the decision to put his advanced DLSS mods on Patreon, and he plants his flag in the debate over paid mods.
Sorry, I dont mean to laugh, but where have you been?
The bulk of gamers only care about their instant gratification. If they actually were capable of taking a stand then there’d be a lot less awful companies pulling in billion dollar+ game releases.
I have no problem with someone getting paid for their work. In fact, I encourage people to get paid for their work.
But if you decide to sabotage your own product for the sake of attacking people who refuse to pay for it, you just make your product worse for everyone who did pay for it and you do nothing to actually solve the piracy issue. In that case, you’re reaping what you sow.
The modder, PureDark is talking about putting in anti-theft mines into their mods. Exactly like the Mad Max game where you can’t win and it makes it impossibly difficult if you’re playing a cracked copy. Below is the quote from the article, emphasis mine.
PureDark also responded to how quickly the Starfield mod was cracked.
"It was expected since it was something I put together within a day or two, but I did get enough patrons so it’s done its job. So from now on I will place hidden mines in all my mods to make it harder for these people.
Wow a day or two of work and you earn probably 200k+ from it, crazy. Guess he is hurting for cash or he see’s the end of the cash train as other people start making equivalent mods. Or maybe he is afraid of bethesda/nividia/amd coming down on him.
It’s a day of work to implement the DRM, not the mod itself, which he did release day 1 for free on Nexus, only the frame gen version is behind the patreon wall, additionally he’s released many such DLSS+FG mods for various games (which all come with the sub) so he has a lot of experience implementing it and has clearly gotten it down pretty well.
Every game has its own challenges but Starfield was particularly easy (according to him) because of how FSR was implemented
That… is not at all specified what kind of “mine” it would be. You’re assuming it’s innocuous, everyone else is assuming it’s malicious. But we’re all making assumptions.
Which has never happened in the history of forever and I’m sure this will go just fine after he spent a whole two days implementing DRM in the first place.
Wow. Talk about ensuring no one uses your mods again.
Hahaha.
Sorry, I dont mean to laugh, but where have you been?
The bulk of gamers only care about their instant gratification. If they actually were capable of taking a stand then there’d be a lot less awful companies pulling in billion dollar+ game releases.
Because they want to get paid for their work?
I have no problem with someone getting paid for their work. In fact, I encourage people to get paid for their work. But if you decide to sabotage your own product for the sake of attacking people who refuse to pay for it, you just make your product worse for everyone who did pay for it and you do nothing to actually solve the piracy issue. In that case, you’re reaping what you sow.
Did none of you read the article?
The modder, PureDark is talking about putting in anti-theft mines into their mods. Exactly like the Mad Max game where you can’t win and it makes it impossibly difficult if you’re playing a cracked copy. Below is the quote from the article, emphasis mine.
Wow a day or two of work and you earn probably 200k+ from it, crazy. Guess he is hurting for cash or he see’s the end of the cash train as other people start making equivalent mods. Or maybe he is afraid of bethesda/nividia/amd coming down on him.
Others’ estimates put his earnings over $500k (at least if it remains relevant for a year).
It’s a day of work to implement the DRM, not the mod itself, which he did release day 1 for free on Nexus, only the frame gen version is behind the patreon wall, additionally he’s released many such DLSS+FG mods for various games (which all come with the sub) so he has a lot of experience implementing it and has clearly gotten it down pretty well.
Every game has its own challenges but Starfield was particularly easy (according to him) because of how FSR was implemented
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Your post doesn’t make any sense do you think I’m someone else? I’m not the person who you responded to/were responded to.
That… is not at all specified what kind of “mine” it would be. You’re assuming it’s innocuous, everyone else is assuming it’s malicious. But we’re all making assumptions.
Based on the context it would only affect people who pirate it.
Or people who trigger some false positive in whatever way they implement such a piracy detection.
Which has never happened in the history of forever and I’m sure this will go just fine after he spent a whole two days implementing DRM in the first place.
The Special-K mods have a history of false positives so it’s not like this is a new problem.
Right, just like Denuovo only impacts people who pirate games that use it.
Or DRM only impacts the people who pirate movies and TV.
A tale as old as time itself really.
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They made starfield and then the mods?