• fuzzyspudkiss@midwest.social
      link
      fedilink
      English
      arrow-up
      9
      ·
      edit-2
      1 year ago

      I think they had mostly worked on point-and-click games before Gollum. Clearly they weren’t ready to scale up to a project as large as a LoTR title. Sad to see though nevertheless.

      • What I find rather funny is that LOTR is a setting that would be pretty perfect for a traditional PnC adventure game. They could have played to their strengths and possibly made a better game, even with their odd choice of protagonist.

      • themizarkshow@lemm.ee
        link
        fedilink
        English
        arrow-up
        8
        ·
        1 year ago

        Just the idea/concept felt off… someone should have asked why we need a whole game about a side-character that no one asked for

        • DungeonPastor@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          6
          ·
          1 year ago

          Eh, I get it. As popular as the brand is, I can understand studios being hesitant to take the main cast on a new adventure, since it’s not very believable with what they already do.

          There can be an appeal to a “just a nobody” story in the same universe, but then the only thing you can rely on is the setting and brand recognition.

          A side character turned main character let’s you “expand the universe” with a known character, and nest something with the existing story, without feeling like beating a dead horse in a fan-fic-esque revisit of the main cast.

          I was curious with Gollum, how they’d make an interesting game with an engaging story about a generally unlikeable side character.

          Turns out they didn’t. But it probably would’ve been very impressive if they had!

        • Scrof@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          2
          ·
          1 year ago

          I don’t understand this argument. I can think of a dozen ways of making an interesting Gollum game. It’s a fascinating and daresay iconic character. I was a little bit hyped for the game actually, too bad it’s… Well, this.

      • Zagorath@aussie.zone
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        I think I heard that they didn’t actually want to make a game as technically complex as it was, but the company that licences the rights to make games set in the Legendarium sort of forced them into it.

      • VeryAmaze@vlemmy.net
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Should have maybe sticked to their expertise and made a lotr point and click game, instead of trying to make a big RPG. 🤷🏽‍♀️

    • echoplex21@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      Honestly the developers were not skilled for this knowing their past pedigree. They should have ramped up with something a little more small scale before this. At the end of the day they have to bring home a paycheck to feed themselves and their family and hope they find a new job as swift as possible.