• AutoTL;DR@lemmings.worldB
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    1 year ago

    This is the best summary I could come up with:


    That was until Romero — co-founder of id Software, makers of genre-defining first-person shooters like Wolfenstein 3D, Doom and Quake — was pitched an idea while attending a conference in Toronto.

    The team would make several games including 1993’s Doom, which puts you in the role of a nameless soldier mowing down demons from hell with a host of realistic and sci-fi-inspired weaponry.

    “Play Doom for a few hours and then load up any modern first-person shooter [and] you’ll be shocked at how slowly your character moves in comparison,” YouTuber Chris Franklin said in a 2012 video essay.

    Doom II’s super shotgun fired with a thunderous boom, compared to its predecessor Wolfenstein 3D, whose weapons felt more like “pop guns.”

    Romero noted that the reaction to Doom, heavy metal and other popular media at the time mirrored the Satanic Panic that started about a decade prior.

    Romero said he believes video games are “probably the greatest art form … a fusion of code, of music, of writing, of design into something that is super complex to put together.”


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