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Context: I’m a serial-dipper of PoE.
The thing that puts me off the late-game/consistent game-loop of PoE is for sure the amount of management required between maps combined with the fact that none of the abilities feel as nice and impactful as those from the likes of D3 even. This means that running a map is walking and spamming 1-2 buttons and then when I get back spending 20x as long dealing with combing through the quantity of trash I picked up.
The spreadsheet and build/gear planning is something I typically enjoy, though with the scope of PoE I usually just follow guides. I’ve started to think that ARPGs just aren’t for me recently, because few really seek to tackle the issue of scaling numbers and difficulty leaning towards a dead-or-not binary style of play. Dropping your entire health in less than a second because of some specific circumstances does not make for a compelling level of difficulty/challenge.
Context: I’m a serial-dipper of PoE. The thing that puts me off the late-game/consistent game-loop of PoE is for sure the amount of management required between maps combined with the fact that none of the abilities feel as nice and impactful as those from the likes of D3 even. This means that running a map is walking and spamming 1-2 buttons and then when I get back spending 20x as long dealing with combing through the quantity of trash I picked up.
The spreadsheet and build/gear planning is something I typically enjoy, though with the scope of PoE I usually just follow guides. I’ve started to think that ARPGs just aren’t for me recently, because few really seek to tackle the issue of scaling numbers and difficulty leaning towards a dead-or-not binary style of play. Dropping your entire health in less than a second because of some specific circumstances does not make for a compelling level of difficulty/challenge.