Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora’s Mask into a native port with many new features and enhancements.

  • Ms. ArmoredThirteen@lemmy.ml
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    1 month ago

    Is this kind of like OpenMW or OpenXcom? But more broad as the recompilation process can be applied to multiple games on that platform?

    • cheet@infosec.pub
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      1 month ago

      Yeah this is a good analogy, except it comes from tooling that would allow any n64 game to be converted with some work.

      Like an openmw generator for any Bethesda game.

    • dracs@programming.dev
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      1 month ago

      It’s a bit similar. However this goes a bit further than I understand those projects do. They’re creating a game like the original. With this decompilation project, if you use the N64 compiler you will get a ROM which is 100% identical to the original.