• narc0tic_bird@lemm.ee
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    2 months ago

    I’m not particularly interested in the game so I can’t say whether the game is actually difficult (from what I saw it’s still very much about learning attack patterns of bosses and spamming the roll button or something), but my god do big parts of the Souls community get salty if someone wants to have the option to reduce the difficulty in a single player game.

    To me it’s a completely legit complaint and request to have a difficulty setting.

    • Xhieron@lemmy.world
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      2 months ago

      Just cheat? Whatever happened to class cheating? In the old days if the game was too hard and you didn’t have a big brother to do it for you, you just put in the godmode code or turned on a trainer or something.

      Some games are just hard. That’s what makes getting good at them feel rewarding. The Souls games haven’t really been for me either (due to the pking–not so much the difficulty), but it’s not like the game makers owe me anything.

      • narc0tic_bird@lemm.ee
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        2 months ago

        They don’t owe you anything in a sense that you don’t have to purchase their product, that is correct.

        Also yeah, the idea of cheating didn’t even come to my mind. We used to do that a lot back in the day :D - but to be fair, trainers aside, games often actively supported cheats out-of-the-box, and I don’t think From Software’s games do. It’s probably still trivial to cheat on the PC version, but on console, it might not be feasible.

        I totally get the feeling of accomplishment that comes with playing games on high difficulties, I do play quite a few games at higher difficulties, but then again I also enjoy lower levels of challenge at times.

        It’s still a very valid complaint that difficulty levels aren’t a thing. It wouldn’t change the difficulty for anyone who enjoys the current default difficulty, and might make the game more enjoyable to other players.

    • abracaDavid@lemmy.today
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      2 months ago

      The difficulty is a huge aspect of the game design. It would kind of ruin the game if they took away difficulty.

      That being said, Elden Ring already has mechanics to help mitigate difficulty via summons.

    • djsoren19@yiffit.net
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      2 months ago

      The difficulty is tied to the story and the gameplay though. A lot of things start to break down if the Tarnished is able to travel through the Lands Between unfettered. Should a successful developer who develops niche games for a niche audience be forced to capitulate to the demands of players outside of their niche just because they have a fear of missing out?

      • narc0tic_bird@lemm.ee
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        2 months ago

        Elden Ring sold more than 20 million copies, that’s quite a big “niche” if you ask me.

        Not sure how lowering the health pool or damage per hit of bosses (as a very trivial example on how to easily reduce difficulty) affects the story of this game. And even if this would make the game less authentic to some players, they could just play it at the default difficulty…?

        There is just absolutely no reason (other than maybe ego problems, but just add an achievement for each difficulty level then) why more difficulty options make the game worse for players who enjoy the current difficulty setting, as they can simply stick to the default difficulty. These players will have the exact same experience as they have now, and others who struggled or just didn’t enjoy the grind of the default difficulty could turn it down a notch and enjoy the game.