alessandro@lemmy.ca to PC Gaming@lemmy.ca · edit-21 month agoPC gamers are finally embracing the controller, as usage triples [increase to 15% from 5% over the last six years]www.pcgamesn.comexternal-linkmessage-square77fedilinkarrow-up1188arrow-down121
arrow-up1167arrow-down1external-linkPC gamers are finally embracing the controller, as usage triples [increase to 15% from 5% over the last six years]www.pcgamesn.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · edit-21 month agomessage-square77fedilink
minus-squareILikeBoobies@lemmy.calinkfedilinkarrow-up3·1 month agoYou might find one as an accessibility option I’ve been trying to make one in a normal form factor but can’t find anything on how to make a track ball from scratch/program a board to read it
minus-squareasexualchangeling@lemmy.mllinkfedilinkarrow-up2·1 month agoWhat are your thoughts on the Steam deck’s Touchpads? I’d love to see them in a thumb ball type formfactor
minus-squareILikeBoobies@lemmy.calinkfedilinkarrow-up3·1 month agoMy problem with touch pads is limited range, you constantly have to recentre. In a competitive environment that’s wasted ms where you are moving your finger back to make your next movement The thumb ball reduces the amount of that
minus-squareasexualchangeling@lemmy.mllinkfedilinkarrow-up3·1 month agoAt least with the ones on the steam deck this is solved (for me) largely by software emulating the momentum of the trackball
Trackball controller
Wait, those are a thing?
You might find one as an accessibility option
I’ve been trying to make one in a normal form factor but can’t find anything on how to make a track ball from scratch/program a board to read it
What are your thoughts on the Steam deck’s Touchpads? I’d love to see them in a thumb ball type formfactor
My problem with touch pads is limited range, you constantly have to recentre. In a competitive environment that’s wasted ms where you are moving your finger back to make your next movement
The thumb ball reduces the amount of that
At least with the ones on the steam deck this is solved (for me) largely by software emulating the momentum of the trackball