I have been a PC gamer for the majority of my life. But before that, i was a console player on the NES. But NES mainly had platformers, and no 3d games. So i am not used to movement and camera controls simultaneously at all.

I have purchased a Steam Deck OLED and it’s phenomenal at playing platformers and twin stick top down games. However, i am absolutely sucking at FPS games on it. Can’t make shots on the controller which are like muscle memory on my PC. I’m also having a slightly hard time on 3rd person over the shoulder games (not as bad as FPS though). It’s probably because of my age (30+) I guess.

My question is that is there a way to improve other than ‘git gud’? Example, is there an easy FPS game where I don’t have to move or shoot too fast? Or a sample controller exercise game, like we have AimLabs for mouse movement.

Thanks.

  • QuentinCallaghan@sopuli.xyz
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    1 month ago

    For me the way has been using gyro aiming. It provides a mouse-like precision for aiming, which is really good for FPS games. It is supported on Steam nowadays. Of course on Steam Deck it may be not the best option in terms of playing experience, as turning the console also turns the screen.

  • _spiffy@lemmy.ca
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    1 month ago

    Try experimenting with gyro aiming. It feels weird at first but becomes natural soon after.

    • terrrmus@beehaw.org
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      1 month ago

      Second this. You can set it to enable when you place your finger on either joystick, the trackpad or even set it up to turn on when you press whichever button to ADS. It works very well and has a ton of customization options.

  • averyminya@beehaw.org
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    1 month ago

    There are a lot of good suggestions here, that you can take advantage of, so I’ll come at it from another perspective.

    With mouse and keyboard, positioning is a snippet of what we use when playing and is more of a tactical spacing. With controller, it is a necessity. This means that as you are playing first person shooters (or third person with controller), your characters movement will be 75% of what you’re actually aiming with.

    On a mouse and keyboard, if you’re slightly off center with a sniper, it’s a simple adjustment to move to the left. Move 1cm.

    On a controller, if you’re slightly off center, suddenly it isn’t as simple, because the joystick is overly sensitive and so to move 1cm is a lighting fast action input, meaning that you’re almost guaranteed to overshoot it, unless your joystick sensitivity is super low. Or, on the opposite end of it, if you try and move the control stick very gently (more on this later), it’s not necessarily a consistent input. This is where aim assist would come in, as aiming down your sights would center it on the enemy, but I think it’s a bunch of bullshit and so we’ll ignore that. Instead of moving the joystick a micron of a second to properly position yourself, moving your characters body (WASD/left analog) is almost always much slower and fine tuned.

    What this means is that as you’re playing games, instead of holding W and maneuvering with A, S, D for counter balance or strafing or whatever, the joystick instead is 60% of the time holding forward, 20% of the time slowly moving in a direction to position yourself better for aiming, and 10% staying still (letting go).

    Another element here is the concept of analog itself. When you’re holding W, it’s always 100%. When you push forward, (game depending) it ramps up from 0% towards 100%, which means that if you turn left or right, chances are that your character might slow down too, because you may be pulling down as you move. What you can take advantage of here is utilizing slow movement to always keep your character moving, which will help prevent being hit and will get you more used to fine-tuning your aim through your movements.

    When I play games on controller, I always try and use gyro, I always keep the gameplay focused on the movement first and foremost, and the analog stick at that point almost purely becomes a look/view stick over a “this is my main form of getting headshots”, where your look inputs are based on getting into the center of the general area you want to aim at as quickly as possible, while letting the gyro and the characters body finish it off.

    Finally – PLAY. Not the game, PLAY with it. Feeling weird? Move your character in circles while bunny hopping to get the feeling of the mechanics for the game, then be silly with the aiming and wiggle the joystick around to familiarize yourself with aiming with the movement wobble. Whether it’s Max Payne, Smash Bros, Doom, Vanquish, Fortnite, all of these games can be manipulated by playing with the weird quirks of their engine.

    Finally finally – I also have a harder time with FPS games on the Steam Deck compared to other methods. Doom 2016 on my Switch was fine to get used to, but on the Steam Deck some did feel odd about it. I don’t have the other modern consoles and their joysticks aren’t super familiar to me, but I think it may be that the Steam Deck’s analog sticks feel like they have a larger travel distance (particularly compared to the Switch of course). Something you might consider trying is the Flick Stick input for the Trackpads, although I personally really, really enjoy low-friction trackball mouse input. Swipe+Tap to aim is just so good and being able to move the view, let go and have it keep moving based on the intertia I input is just perfect.

  • DualPad@lemmy.one
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    1 month ago

    Lot of life long controller users aren’t good at aiming using only joysticks either with increasingly stronger aim assist over the years doing the bulk of the carrying which has led to some players saying a games controls are bad if the aim assist is weaker than ones they do well in.

    Then add in how different the dead zone and acceleration curves are for joysticks from game to game and it makes carrying over muscle memory difficult even if you master joystick in one game. It’s like how acceleration can throw off mouse users.

    But, gyro helps a lot if native gyro is mouse like or you opt to bind mouse to gyro, since the sensitivity is something that can be replicated from game to game like people do with regular mice. This video might be a good starting point. One quirk of gyro is that some games you can just bind mouse to gyro and start playing, but other games may not support simultaneous gamepad + mouse so having to opt for mouse and keyboard binds on the controls. Some people bind joystick to gyro but that introduces unwanted negative acceleration.

    I recommend Portal for starting out and getting used to gyro. Then once you are used to aiming with gyro something like Left 4 Dead 2 which has good Steam Input support.