Today I learned about the Jogcon controller for PS1 & PS2:
This was a dualshock where the analog sticks are replaced by a dial with force feedback, so players could play Ridge Racer and really FEEL the road as if the dial was a steering wheel. I have no clue if it was good (probably not), but I do miss a good weird controller.
Behold this $400 monstrosity. This is my Xbox Adaptive controller set up mapped for Ultima Online Outlands. I’ve had a few iterations but this seems best for me so far. Can use it with some other games but that requires using WASD with my feets. It costs so much because it took 3 freaking Logitech kits to get all the buttons I needed. 😭
So cool! I love that that’s first party accessibility controllers available, ain’t NO WAY they need to be that expensive though!!
Omg WHOA That’s actually very impressive!
I guess this is “weird” in the sense of “unique”.
The Steel Battalion Mech controls. The size of a table, it was an appropriate recreation of the control panel for a mech, requiring you to go through all the steps from firing it up to ejecting in case of danger. You had pedals, sticks, knobs, switches galore.
I have one. It’s pretty sweet. Wish Capcom made more games that supported it. It is real awkward to use, though. You gotta strap it down so it doesn’t slide around your table. Also trying to steer a match with so much articulation is a challenge. You can aim independently of the mech, whose torso is also independent from the legs. It’s a lot of joystick to keep track of.
It’s got tons of buttons, but you don’t really use most during gameplay. Mostly the triggers, pedals, and a few buttons for some silly stuff , like fire extinguisher for when you take a hit and are on fire, or the windshield wiper.
Holy shit I just looked this up and this article says there are forty buttons! Also apparently if you didn’t eject in time, the game would erase your save file?!?
A rouge like of it’s time!
My wife had a PS2 version of this with Final Fantasy 11 and the hard drive/modem attachment. I had never seen one before. It was pretty cool.
The Dreamcast had a keyboard for Typing of the Dead, but iirc they also had one similar to the pic I posted for Phantasy Star online.
The SpaceOrb 360
It’s a 6-axis controller I used for space flight sims (like Descent)
the orb! The Orb was the number one controller i had in mind when making this post. I never had one but i’ve watched so many videos about it. It’s like a controller from an alternate timeline of what could have been, if we never moved to analog sticks or mouse look. Apparently the tech is still preferred in the 3D CAD space. After several acquisitions, the company is now a Logitech subsidiary called “3Dconnexion”, and they make CAD tools like the SpaceMouse that use the same 6-axis tech that the SpaceOrb used:
This one. It’s basically an upside down Mega Drive/Genesis controller for one of the Brazilian famiclones, with turbo buttons for A and B
This is a Nyko Air Flow controller. I had one for the original Xbox. It was supposed to keep you from sweating during long sessions of gameplay, because it was ventilated and had a fan on the back. To be honest, I don’t remember it being excellent at keeping you cool. I think the fan was pretty lousy, but it was a great gimmick none the less.
I had a lot of weird controllers back then. Some good, some bad. Most of them Mad Catz.
Mad Catz and their controllers that seem like they were designed by two actual, mad, cats. They still make ridiculous stuff like their R.A.T. mouse with like a dozen different dials and sliders and removable parts for customization:
Of course, I think Mad Catz was absorbed by some other company at some point, so i’m not 100% on if it’s even the same people anymore. But the spirit is alive and well, it would seem.
Fuckin love my RAT. Best mouse I’ve had, but yes, it is a bit weird looking.
Well, never used any very weird ones but would the ring fit stuff count? Idk
Kinda? Idk I guess to my mind, “weird controllers” is distinct from “peripherals”, but i can’t really explain how.
Well, a controller is more general I guess
Nintendo labo had some wacky stuff
tbh i might just be inclined to view older peripherals as controllers? Which isn’t exactly clear and logical. Idk, i guess the counter to that is that I would consider Guitar Hero guitars “peripherals” rather than “controllers”, so you maybe it is a “general” vs “specific” thing. Except a lot of these controllers we’re talking about were only officially supported by like, 5 games at most. So i’m back to not knowing the difference haha.
The steam controller was (and still is) fantastic. I once got a comfortable binding for the original System Shock, which already has a pretty untenable control scheme with a keyboard and mouse. Also its haptic feedback can play music.
Came here to say this. I use mine almost every day, specifically for titles that don’t have controller support.
While I do prefer a twin-stick like the DualSense for games with support, you cannot at all beat a Steam Controller for strategy gaming from the couch. I’m still on my first, but have two as backup (it was limit 2 when Valve offloaded them for $5 each).
I want to get used to the pads. I have a deck and never use them. Was there a game that helped you get used to the pads?
100% a title that would struggle with full controller, for me it was cities skylines and rimworld. Also played a lot of warframe and spec ops:the line with mine, being able to have actions trigger at different points of the trigger pull was interesting, had a profile I grabbed for shooters that’d enable gyro aiming at the last bit of your trigger pull for fine adjustment and seriously, it works extremely well once you get used to it. The pads also supported osd rotary menus for hotkeys which was probably what the left pad got the most use out of, had the ability to set different behaviour too using mod buttons are by touching the rim of the pad. Also the haptic feedback on the pads was interesting, did a lot to make them feel more real, seriously had a really powerful piece of hardware with the og steam controller.
It’s not exactly weird, but I loved the giant “duke” controller for the og xbox. A lot of people hated it but I think it’s one of the most comfortable controllers ever made.
it must be hard to be a gamer with big hands. it ain’t me, but i feel for you. You know they made a special 20th anniversary re-release of the duke, right?
And for some dumb reason they didn’t make them wireless :(
Someone else like me!
I’ve always had long fingers, and The Duke was perfect. I remember getting one of the revamped controller models down the line, and it just never felt quite as good.
Still prefer X-Box style controllers on the overall, these days. Still not quite up there yet, but still better than PlayStations style, and while I think the JoyCons are absolutely adorable and clever, actually using them is just uncomfortable after awhile.
I guess hitboxes aren’t weird anymore now that they’re more mainstream. Although I did make a custom layout that is unusual (if that’s your definition of weird).
I don’t know if it counts as a controller per se, but I’ve been using an MMO mouse with a big number pad for the thumb for quite a few years now. I used to laugh at these things, but once I tried one, I couldn’t go back. Those extra buttons come in handy a lot more often than you might think, and sometimes I wish it had even more.
I had an ASCII Grip for the original Playstation that I really loved. It was a one-handed controller that I mostly used to play RPGs, and although it took a little getting used to, I eventually got so comfortable with it I could menu faster with the Grip than with a normal pad!
this guy?
That’s the one!
Very cool. I wish I had something like that for the Switch, so I could play Balatro with one hand while petting my cat with the other.
Not super weird in the grand scheme of things but I played the shit out of FFXI using this controller and when my friends found out I was using this they were astounded at my typing speed. This was back in the era of texting with a number pad so thumb typing wasn’t as prevalent as it is today.
I unironically wish all controllers were like this. IMO the main way hardware limits game design is the number of buttons on modern controllers; more buttons = more actions that can be performed = more complex and interesting games.
I mean, the Steam controller seems like an obvious answer